UPDATE: Being the first game that I coded in Java, Baneforge's main class has over 14,000 lines of code using just the base LWJGL libary. This made further development slow to a grinding halt, as it takes me more time to find specific lines than it does to actually type the code. Though I loved the idea of Baneforge, I am now developing a sequel to vampirism called Sands of Osiris.
Various images depicting parts of the game such as the Map Editor, Asset Editor, App Data folder where you can easily reskin almost all game textures, and actual gameplay.