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Bane of Ùraind is a Switch/Mobile game where you hunt down famous portuguese monsters of our extensive and interesting folklore.

Post news Report RSS Zorra Boss Design and modelling

Dev Diary about the process of the development of the first enemy boss.

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Welll well well, soo i shoud start by clarifying what my game is about so y'all can understand some of the things i will explain.

Soo my game is about learning about and fighting myths from the portuguese folklore. With my current assignement i have to develop a vertical slice for my game, something that will represent what the whole game is about. So since its a boss rush game i decided to start learning about these monsters of our portugues myths.

One of those that i encountered was the Zorra Berradeira, a monstrous fox that appears from 7 to 7 years near Alentejo and Algarve, its screams are heard everywhere around it's location and it signifies the death of someone.

Zorra berradeira


With this in mind i started developing my own model for the Zorra, that i wanted to be my first boss. I Started by creating a basic fox but decided to had some horns to give it a little spice.

Zorra base


With this in i decide to explore more little details like making the shape look better and adding teeth to make it look more ferocious.

Zorra Teeth


With This done i added some finishing touches to the model like better looking feet.

Zorra finished Model


With this done i decided to proceed to texturing and this is where i had a lot of experiments. I first decided to try something more "realistic" but it didnt exactly look like i wanted. so i made four versions which are bellow:

Four Zorra textures


After pondering a lot i decided that my overall art style would be more simplistic and cartoonish so i decided to go with the one most to the left making that my finished and final Zorra model with textures.

Now i only needed to do rigging and animation but that will be for another post!

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