Hello to all,
we also completed the fourth step of our development roadmap, and now the game is in the pre-alpha phase !!
These days we have worked on all the back-end features of the game, including the main-menu, game options, statistics, achievements and online rankings.
Main menu
We have implemented the classic features for the main menu, including game options, highscores, game stats and the full campaign manager.
Full Steamworks integration!
We have developed the full Steamworks features with stats, achievements and multiple public leaderboards, ready for Steam!!
Game statistics!
The following data will be stored on Steam:
- Level
- Score
- Cubes filled
- Shots fired
- Enemies killed
- Levels failed
- Levels passed
- Bonuses collected
Game achievements!
This is the list of Steam-ready achievements!
"A good start!", "You have passed the level 1"
"Legacy!", "You have completed the campaign 1"
"Modern!", "You have completed the campaign 2"
"Advanced!", "You have completed the campaign 3"
"Soldier!", "You killed 50 enemies"
"Veteran!", "You killed 100 enemies"
"Legend!", "You killed 500 enemies"
"Cautious!", "You have filled 100 cubes"
"Explorer!", "You have filled 500 cubes"
"Collector!", "You have filled 1000 cubes"
"Hero!", "You have filled 5000 cubes"
"Awakened!", "You have fired 1000 shots"
"Trained!", "You have fired 2000 shots"
"Sweaty!", "You have fired 3000 shots"
"Electric!", "You have fired 5000 shots"
"Champion!", "You have fired 10000 shots"
"Good job!", "You have killed 100 enemies in one mission"
"Professional!", "You have killed 200 enemies in one mission"
"Serious!", "You have killed 300 enemies in one mission"
"Killer!", "You have killed 400 enemies in one mission"
"Fury!", "You have killed 500 enemies in one mission"
"Generous!", "You have fired 1000 shots in one mission"
"Tired!", "You have fired 2000 shots in one mission"
"Stressed!", "You have fired 3000 shots in one mission"
"Stubborn!", "You have fired 5000 shots in one mission"
"Tireless!", "You have fired 10000 shots in one mission"
"Sportsman!", "You have filled 100 cubes in one mission"
"Audacious!", "You have filled 200 cubes in one mission"
"Unpredictable!", "You have filled 300 cubes in one mission"
"Olympian!", "You have filled 400 cubes in one mission"
"Flying!", "You have filled 500 cubes in one mission"
"Enough!", "You have gained 1 million points"
"Decent!", "You have gained 5 million points"
"Valiant!", "You have gained 10 million points"
"Very good!", "You have gained 25 million points"
"Rich!", "You have gained 50 million points"
"Tough start!", "You have passed the level 50"
"Nice trip!", "You have passed the level 70"
"Arduous!", "You have passed the level 100"
"Unbelievable!", "You have passed the level 120"
"Unreal!", "You have passed the level 150"
Multiple public leaderboards!
We have developed the multiple real-time public leaderboards, ready for Steam!!
- Total score
- Cubes filled
- Enemies killed
By this way it is more fun to be the number 1!
Road Map to version 1.0
Step 1 (completed)
- Basic game prototype
- Base game mechanics
- Game options and persistent data storage
- Basic gui, without art
Step 2 (completed)
- Visual style definition
- Art directiom
- Graphic assets
- Characters definition and creation
- Scenarios
- Visual effects design
Step 3 (completed)
- Full storytelling
- Campaigns definition
- Campaigns descriptions with story
- Campaigns manager
- Campaigns characters and assets definition
Step 4 (completed)
- Score management
- Character progression system, skills, power ups, weapons
- Highscores
- Shared Rankings
- Public leaderboards
- Game achievements
- Social sharing (maybe)
- Definitive gui implementation
Step 5
- Sound effects
- Soundtracks
- Controls improvements
- Full controller support (also to reach the console version)
- Various commercial improvements (on every aspect of game)
Lastest images!