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The concept is a year long challenge, a new year’s resolution per say, the aim to create one game, every month. I considered doing it, but decided I probably wouldn't have time, or get around to finishing a game each month. Spontaneously two days ago I changed my mind and decided to do it. I realised that the game needn't be of a decent size or something unique, the point is to finish 12 games in a year. So I set to work, and spent a total of around six hours over the next couple of days putting together my January game. The result is balance. A extremely simple game, which nice aesthetics due to box2D and box2Dligths implementation. A great learning experience, and a not so bad result.

Description

The jar for Balance. Controls for desktop are left and right arrows. Click the numbers to choose difficulty, the light bulb to toggle the light effects and the X to close.

Preview
Balance - Desktop
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