Become an Officer. Resolve SCENARIOS IN 5 SECONDS. COME BACK SAFE. READY? A contribution to 8-bit History art gallery in Seattle, an interactive exploration of the human experience. A showcase of new games, new history, and new media.
Viewing these screenshots should give you an idea of the art exhibition mode, which is rapid fire scenarios like these, with a gameplay mechanic that causes the player to trip up and select the lethal option. Outside of this mode, choosing a lethal option will not immediately result in the game-over skull, but rather a reprimand by superiors, investigation by peers, and a decrease in self-control statistic.
If I can upload gif images to this section, I may replace this second image with an animation of gameplay, which has mechanisms in place to make choosing the non-lethal option more difficult as certain statistics drive higher - a post-traumatic stress disorder engine, given a few nicknames by peers including "the murderlizer"