Set in a distant future, AWAY takes you on a perilous journey through a long deserted world. As you explore your environments through the eyes of the nimble little Sugar Glider, the only question is: Do you have what it takes to survive?
PLAY AS THE SUGAR GLIDER
Episode 1 of AWAY takes you on the Sugar Glider's adventures. This nimble little marsupial is all yours as you run, jump, and glide through your surroundings.
UNRAVEL THE MYSTERY
Told like a nature documentary, AWAY plunges you into an intriguing world whose mysterious origins are yours to uncover.
SURVIVE IN THE WILD
Predators and prey loom around every corner as you explore the vast land of AWAY.
AAA GRAPHICS IN AN INDIE GAME
Every inch of AWAY's environments was meticulously crafted to create a beautifully immersive world for you to discover.
Mike Raznick brings his experience as a multi-award winning composer and audio director to the AWAY series with an enchanting orchestral soundtrack that will stay with you long after you finish the game.
AWAY IN VIRTUAL REALITY
AWAY is also coming to VR! Get your headset ready and embark on a beautifully immersive journey through nature. Breathtaking vistas and mysterious adventures await as you explore the world through the eyes of the beast.
Since the very beginning, our studio has been committed to working with our community to develop AWAY. Indeed, our first foray into community-driven development came through the early Sugar Glider Locomotion Prototype we created last summer, and the thousands of downloads & comments we received were crucial to the evolution of our game.
Fast-forward to today, and we've had the chance to improve and build upon the work we shared in our first prototype. As our game has progressed, we've been able to start adding new game mechanics that will be central to the adventure & survival aspects of AWAY, most notable of which are the Sugar Glider's hunting mechanics.
From attacking enemies on the ground to pouncing on unsuspecting prey from a distance, we were able to add a whole new layer of complexity to AWAY's gameplay. That's why we're really excited to be sharing our first Hunting Prototype with you guys, featuring these pesky little lizards!
Staying consistent with our community-driven development philosophy, we wanted to let everyone in on the development of our new hunting mechanics. This way, we can incorporate the feedback we receive along the way, ensuring that we're working in the right direction and building something that resonates with our players.
In this new prototype, the Sugar Glider's brand new hunting ability is on full display, and so are the rest of its newly-calibrated locomotion physics. You get to go full Die Hard on the hundreds of lizards spread out around the arena, doing your best to satisfy your character's insatiable bloodlust. (Who knew Sugar Gliders were this vicious?) Oh, and there's a riddle hidden in a secret container room... let us know if you solve it! 😉
Without further ado, here's the link to download our new Hunting Prototype:
Try it out and tell us what you think!
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Lizards are on the menu, and this Sugar Glider's hungry...
Run, jump, and glide around with AWAY's new Sugar Glider
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