Austine is an open-world fantasy RPG focused on exploring land and completing quests.
For 2 weeks I have been reworking an old idea I had. I've always wanted to make an open world RPG to expand my knowledge a little bit.
In this screenshot, there are NPC goblins with a couple of items to pickup. Pretty exaggerated pickup FX to be honest. Anyways, the goblins are combat ready so far. Once hit with a weapon, hit point values pop up above their heads to show how much damage is dealt. Currently I don't have damager modifiers concerning weapons, but the implementation is a line away. Once dead, the NPC gives money, and XP towards (currently) their relative skills. I would like to change this concept to give XP to the time of weapon held (one-handed, two-handed, magic) in the near future. It'll happen on next DevLog probably.
The two weapons on the ground are interactive. There's a string of text that displays when the character is in bounds and can be picked up and put into inventory.
Oh and here's the inventory so far. Just a quick UI setup.
I know it isn't much. But this is a great start!
I'm glad that you guys are able to join in on this journey with me. If you have any questions, let me know! I'm always here.
- Kyle (Owner)
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.