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Merge with the shadows

Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows. This power allows him to move without being seen, move through walls, cushion falls or pass through obstacles.

Set in a futuristic and cyberpunk world where Atlas, a powerful megacorporation that has managed to provide energy to the whole galaxy despite the overpopulation, has hired you to do one job: infiltrate in one of their power plants to put it in maximum performance. You will have to use your powers to avoid or eliminate the enemies and accomplish it. You choose your path.

This game is born as a mix between references of many stealth games like Metal Gear Solid, Splinter Cell, Styx or Thief (among many others) and Splatoon for the shadow-merging mechanics.

Atlas' Fate: Between Light & Darkness is created as a "portfolio". It is developped by 7 studentsand made in a custom engine programmed from scratch. You can visit our webpage: www.atlasfate.com and meet our team.

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Atlas' Fate: Between Light & Darkness
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Atlas' Fate: Between Light & Darkness v1.1.0

Atlas' Fate: Between Light & Darkness v1.1.0

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Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows...

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Atlas' Fate: Between Light & Darkness
Platforms
Windows
Developer
Baby Robot Games
Engine
Custom
Contact
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Homepage
Atlasfate.com
Release date
Game watch
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Style
Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @babyrobotgames

We have implemented a new #mechanic! Ayana will have more options to sneak as now she can merge into sewers without… T.co

Feb 24 2020

Creating a new #tool and #shader that allows us to blend two materials. With this, our artists will be able to add… T.co

Feb 21 2020

Here is our new #whitebox! (still #wip) It begins with a clear view of a global landmark, then players have to snea… T.co

Feb 20 2020

Hey people! Here you have the #concept we have been working on, corresponding to the outskirts of the city. A place… T.co

Feb 19 2020

That moment when you want to import an #animation from your previous game and... accidentally end up importing the… T.co

Feb 17 2020

After some investigation, we're starting to implement cinematics thanks to @Unity3d's #Timeline. This one allows us… T.co

Feb 15 2020

We've been reworking our #UI for our gadgets and shadow powers menu. It's still #wip, but... do you like the change… T.co

Feb 14 2020

Here you have the new rock #material we have been working on! You also can see its descomposition. Do you like it?… T.co

Feb 12 2020

New #whitebox in progress! This time it features a more open-larger street, with alternative paths on the roofs and… T.co

Feb 10 2020

RT @prankster101com: This looks really interesting... Hope these guys get to finish what they've started! T.co

Feb 9 2020

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