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Tag "custom engine"
Venum Spyder

Venum Spyder

Company

We are a small independent developer focusing on the mobile games market. Currently we develop our titles using an in-house custom game engine.

DevBlog 23 - Space Jump VFX, Slow Motion, and Asteroids!

DevBlog 23 - Space Jump VFX, Slow Motion, and Asteroids!

News

I have created an effect that stretches the stars to give a sense of jumping a large distance in space. I've also added asteroids to avoid, and a slow...

DevBlog 20 - Dynamic AI, Objective AI, and  Stencil Highlights

DevBlog 20 - Dynamic AI, Objective AI, and Stencil Highlights

News

Making the game fun with AI and a useful HUD. AI now naturally attack objectives and attempt to take down your carrier ship. AI also behave differently...

Comparing the process of launching games using three different engines

Comparing the process of launching games using three different engines

News

Rogue Summoner - my third game on Steam - has just been released! I thought I would take the opportunity to talk a bit about the development process of...

The Puppet Master - The development of the AI system for The Riftbreaker

The Puppet Master - The development of the AI system for The Riftbreaker

Feature

In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some...

Laser Beams & Particle Streams Software, Inc.

Laser Beams & Particle Streams Software, Inc.

Company

LBPS, Inc. is an indie video game developer. We are currently working on our first Space Combat title: Rank: Warmaster. #IndieDev #RankWarmaster #GameDev

Zero Sum Future's last major update before release is LIVE!

Zero Sum Future's last major update before release is LIVE!

News

While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Tutorial

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Atlas' Fate: Between Light & Darkness

Atlas' Fate: Between Light & Darkness

Game

Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows...

Baby Robot Games

Baby Robot Games

Company

Game development team born as part of the Master in Creation of Videogames by Universitat Pompeu Fabra (Barcelona, Spain - 2017/2018). Formed by 7 students...

11th Dream

11th Dream

Game

11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history...

Lumity Shift

Lumity Shift

Game

A fast-paced platformer in a nature setting where you have to collect orbs and race the clock.

Rodent Rampage

Rodent Rampage

Game

Rodent Rampage is a couch co-op game for up to four players. Four rodents chaotically pilot a makeshift tank together through a South-American fishing...

Cat-astrophe Games

Cat-astrophe Games

Company

We create games with an original comic-like style and with our own open-source Castle Game Engine. We're just two guys who love cats and creating games.

Armoin

Armoin

Game

Armoin is a 2D platformer set in the times of medieval British Isles as the land is ravaged by the Viking Hordes coming afar.The Viking Lord Fritjof has...

Development Blog #1

Development Blog #1

News

First video explaining the development process behind the game including what tools we use and how we use them.

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