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An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit. The project has since moved to Unreal Engine 4.

Post news Report RSS High Detail Models

First Update for the Demo, goes over stuff about the project and also whats going on so far.

Posted by on

Hello all,

In my first news post, I thought I would go over what is going on at the moment, exactly so you have an idea of how development is going.

First off , at the current point in development I am working on the High Detailed versions of each mesh, yes this is a one man job, I have to do everything myself which is time consuming but I have nothing else really to do so, time spent working on this is time well spent?

Anyway, whole point of this project really is to create something I can be proud of from scratch, and at the same time try to improve on my work flow and skills, and possibly learn new stuff, so I am looking forwards to getting more action later on down the pipe line.

For those who may think "whoa those models look really high detailed to go in a game" that is indeed true they are at the moment, what I am doing is making the higher detail ones and then making lower detailed ones so that I may bake the normal maps , AO and diffuse onto the lower detailed models thus giving me the same detail at a much more game friendly level, this specific technique is called "Normal mapping".

At the moment I am looking at finishing off all the weapons I have planned for the demo, then afterwards I can start on the extra sets of parts like, arms,torsos, heads ect for more choice.

I`ll put another update up probably when the extra body parts are being done , until then :)

-Dave

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