Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
So I've added in some new weapons as well as tweaked the way they all work to make things look a bit more realistic.
Awesome work! The images are very good, but a video actually showing the whole progress and how this is developing is even better. On the subject of katanas, the one you showed looks great. It might have indeed been the angle on the render that threw me off, but it really looks great here(and I hope you didn't take offence at my comment on the render, as that was not my intention). The day-night cycle also seems to be shaping up well. Hope to see more down the line :)
No offense taken, I do appreciate the criticism and thanks for the support.