The story revolves around an unfortunate accident, the protagonist finds himself lost inside an unexplored cave that seems to be bound to his emotions, exposing neglected facts about his ominous past. At this 2D adventure platformer, a young adult engages in a journey to find and accept himself, he’ll jump between platforms, do multiple dashes, and manipulate the room content by changing its predominant color, going through the darkness of this cave until reaching the light and whatever awaits him in the afterlife.
Hello everyone! Today we will be sharing an overview of "Anything but Dark", our 2D adventure platformer with a thought provoking narrative and pixel perfect challenge, targeted for Microsoft Windows PC and Nintendo Switch.
After an unfortunate accident, the protagonist finds himself lost inside an unexplored cave that seems to be bound to his emotions, exposing neglected facts about his ominous past. In our game, a young adult engages in a journey to find and accept himself, going through the darkness of the cave until reaching the light and whatever awaits him in the afterlife.
The player will enter a room and, after a quick analysis of its contents, he will be able to think of a viable route to get through it. To push forward he must jump between platforms, dash multiple times, and manipulate the room's content by changing its predominant color, repeating the cycle until finishing an area and proceeding to the next one, where new kinds of interactive elements and platforms will be presented, resulting in a major ambiance change.
Features:
This was an early look at "Anything but Dark". If you want to know more about our game, stay tuned for consistent updates about its development.
To wrap up, we'll showcase some screenshots of the game's prototype, all still featuring placeholder art for the time being.
A look at the current level design of the vertical slice of "Anything but Dark".
In this devlog we wanted to show the process of making the background art for our game “Anything but Dark”, where we are with that part of the project...
In this devlog, we will provide you some simple information about the Boss: how it starts, how it works until the end of the level and the meaning behind...
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