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Having fled the destruction of his people, and shipwrecked on an island, our hero must rebuild, survive, and thrive. An isometric survival RPG without the survival. Collect resources and craft items and weapons. Build a settlement on your island. Hunt in the darkest forests, or slay the undead in the cursed crypts. Explore, claim and restore the blighted islands and become a Jarl worthy of the sagas.

Post news Report RSS Dev Diary - Alone - Tribe - Apprentices

This week I worked on implementing apprentices for the next milestone of Alone.

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Howdy,

So this week I worked on implementing the visual portion of apprentices.

To give a quick summary, you can assign blood brothers to help out with crafting of specific disciplines. Any assigned blood brothers will give you a bonus to quality when you're using the appropriate building.

Work Assingment UI

What I worked on this week is them appearing visually so you have a clear indication which buildings are going to give you a bonus. Ideally it'll be something obvious like the blood brother standing next to a tool and helping out.

However I wasn't able to come up with a generic looking solution that I liked, so I'm handling each of the 4 cases specifically.

Starting with the tailor

Tailor Apprentice

The tailor apprentice stands next to the cutting table and, well, cuts stuff. They are animated to stand idle whilst you're not working, but will get to work when you start.

The carpentry apprentice stands next to a tree stump and will chop wood whilst you're inside sawing.

Carpenter Apprentice

So now I have two more buildings to handle, which I'll start next week, and then I'll start working on the Blood Brother companion.

Til then

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