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AOW (All Out War) is a team-based FPS game where you take on the roles of Soldiers (Infantry), tanks, aircraft, boats, with a simple goal in mind - to completely obliterate the enemy base while defending your own base.

Post news Report RSS Credits System

I figured I'd take this moment to explain the credits system for All Out War. As some of you may know already, the game will run off in-game credits.

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I figured I'd take this moment to explain the credits system for All Out War. As some of you may know already, the game will run off in-game credits. Now what are in-game credits? No they aren't account saved credits, no they can't be bought through paid loot crates and are ONLY for CURRENT GAME YOU ARE IN.

So what does this mean? It means, for example lets say you played a game, quit after it was finished and joined another game, your credits will return to 0... So lets say you play a game, and finish the match, the next level you load, your credits will be 0.

The Credits are PER-Match ONLY. Everybody has equal chance to always get credits. Now there is two catches.

If your Power Plant dies, you will only get 1 credit every 2 seconds. (With Power Plant) you get 2 credits every second.

If your Processing Plant dies, you only get credits if you get a kill, or damage enemy bases, infantry, vehicles, etc.

Now, fear not, there's always going to be a way to make money, there will be places such as Oil Refineries on maps, that if you capture and hold it, will give the entire team credits every second. So no, there's no Loot Crates, IAP, DLC for credits, everyone has an equal and fair chance to get anything they want per match so long as they put forth teamwork, such as defending your base, or attacking the enemy.


It's my goal to be as transparent as possible about the development of AOW, and your voices matter to me, speak up anywhere (twitter, our forums, our FB page, here, etc). If you have any questions at all, or ideas, feel free to shoot them to us!

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