A real-time strategy game where you design airships and then fight with them. The aim is to have pretty chaotic explodey fights and interesting ship design choices.
Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.
the many different things you can fire from a cannon
In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you...
mod example: imperial cannon
Want to make mods for Airships? Here's how to set everything up properly.
modding setup
Come get your weekly shot of indie gaming goodness with Monday Night Indie, featuring talks with the developers, giveaways & more!
monday night indie - 28th july
A big backgrounder on the crystals that keep the airships flying.
on suspendium
Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of...
small ships are fun
Explaining why the game may put some of your ships into an inactive reserve.
explaining the fleet reserve
Or: How I componentised the Airships UI to reduce technical debt.
dev blog: the coming of the uniscreen
An in-depth post on how I made Airships run more smoothly with careful memory management.
dev blog: taming garbage collection to prevent stutter
How I assembled the logo using GIMP and many many layers.
the making of the airships logo
The basics of sound airship construction, to tide you over while I work on the next release.
airship design advice
The airships in my game are held aloft by Suspendium, a made-up crystal that when electrically charged pulls against gravity (or something). That's partially...
lighter-than-air
I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...
heraldry
Airships' multiplayer code is now working - and this is how.
how i'm implementing multiplayer
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