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Aftermath is a 2D indie MMORPG which takes place on an alien and desolated home world during the Viking Age. Explore the procedurally generated world where players jointly build cities, form alliances, wage wars and plunder in an ever-changing world.

Enjoy the nostalgic feeling of the graphics which is inspired by games like Zelda A Link to the Past, but with a more brutal and dark theme like the one seen in the uncompromising game Hotline Miami.

The game will be fully playable with the NES controller with a combo based combat system.… ohh.. and the game is HTML5 browser-based – no installation!



The game will feature

  • Rich economic system, including:
    • Limited world resources
    • Crafting, trading and caravans (no instant shipping)
    • Building houses, walls, towers, etc.
  • Full player-loot – be careful what you carry, where you go and with who
  • Plundering system – be an outlaw or a bounty hunter!
  • Combo based combat system
  • Procedurally generated world
  • And more..
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Alpha tests every weekend in January from week 2
In the next 4 weeks I’ll develop Aftermath full-time divided into 4 stages. At the end of each week, I’ll update the alpha version with the newest systems, which will be playable for registered users with granted alpha-access (sign up for alpha-testing here). Each stage will contain an alpha version with some of the most important systems for the game.

If there is an interest about the game at the end of the month, I might be able to work full-time for the next 5-6 months.

Stage 1 (January 6-12): Networking and graphics
Implementing Socket.IO
Movement
Animations
Chat

Stage 2 (January 13-19): Put your armor on and fight
Items
Stats
Fighting
Skillsystem

Stage 3 (January 20-26): Craft and trade
Crafting
Trading
World placement

Stage 4 (January 27-February 2): Plunder and A.I.
Plundering system
Wildlife and laborers


What is Aftermath: Indie Sandbox MMO?
Aftermath is a 2D indie MMORPG which takes place on an alien and desolated home world during the Viking Age. Explore the procedurally generated world where players jointly build cities, form alliances, wage wars and plunder in an ever-changing world.

Enjoy the nostalgic feeling of the graphics which is inspired by games like Zelda A Link to the Past, but with a more brutal and dark theme like the one seen in the uncompromising game Hotline Miami.

The game will be fully playable with the NES controller with a combo based combat system.… ohh.. and the game is HTML5 browser-based – no installation!


The game will feature

  • Rich economic system, including:
    • Limited world resources
    • Crafting, trading and caravans (no instant shipping)
    • Building houses, walls, towers, etc.
  • Full player-loot – be careful what you carry, where you go and with who
  • Plundering system – be an outlaw or a bounty hunter!
  • Combo based combat system
  • Procedurally generated world
  • And more..
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Aftermath: Indie Sandbox MMO
Platforms
Windows, Mac, Linux, Web
Creator
DLindegaard
Engine
Custom
Contact
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Release date
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Style
Genre
Role Playing
Theme
Medieval
Players
MMO
Project
Indie
Twitter

Latest tweets from @aftermathmmo

First iteration of combo combat is up and running! With combos and special combo finishers! #indiedev

Jun 28 2014

Just started using #trello , seems like a good framework! Check the game progress at Trello.com #indiedev

May 14 2014

First iteration of simple chat is now done! There will hopefully be a prototype ready for you to try in the next few days! #indiedev

May 13 2014

Working on simple chat system w/ chat bubbles - first iteration will be done tomorrow! #indiedev

May 12 2014

Flu all week.. But I managed to work on some particle effect and some code refactoring! Have a nice weekend! #indiedev

May 9 2014

Did some work on implementing some simple sound for walking, fighting and background. Next... Simple combo based combat :-) #rpg #indiedev

May 4 2014

√ Simple combat with floating text UUuuhh ( o_O )

May 2 2014

Now using the game engine @craftyjs. This means more focus on gameplay! Playable movement and combat prototype will be online in a few weeks

May 1 2014

Looking into #nodejs and #socketio for better server performance. Currently AM uses apache php and ajax.

Dec 6 2013

The game is now on @indieDB . Check it out here Indiedb.com . #MMO #indiedev

Dec 3 2013

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