Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Ae.aerosphere-studios.com on
The indie group Aerosphere Studios is currently seeking a texture artist for its upcoming game, Aero Empire, set to launch late 2010/early 2011. Best described as "Da Vinci-steampunk," the world of Aero Empire is based entirely on mountaintops, in an age of air ships and precarious politics. Players rise through the ranks of the military in a shifting, organic world, driven by a vast population of AI-controlled characters. Blending multiple genres, from shooter to strategy, Aero Empire is aiming to be a world players have never seen, and a type of game they have never played.
What we need now are texture artists to assist on all models in the game. Applicants can work on Airships, Weapons, Characters, Buildings, Plants or Animals; just specify which you prefer to texture on in your application. Applicants can work in any imaging software they like, and are not required to UV Map. However, you should be familiar with how to work with and view a uvmap, and we could also use uvmappers who know how to uvmap models.
For more information about the project, please visit our Mod DB page, where you'll find regular updates chronicalling our progress (https://www.indiedb.com/games/aero-empire). You can also check out our website, where you can find even more information about the game (http://ae.aerosphere-studios.com/). Finally, if you have any questions to ask about the project, you can do so on our forums (http://ae.aerosphere-studios.com/forum/), and someone will get back to you soon.
All profit made from Aero Empire will be divided among the team based on amount of work contributed. However, this project is more for fun and portfolios than for money - the chance to work on an ambitious project with a dedicated team.
We look forward to hearing from you.
To post an application, please make an account and post here, Ae.aerosphere-studios.com, the "Join the Team" section of our forums. There you will also find a suggested template for posting, as well as any specifics not touched on above.