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This is a VR experience which shows how virtual reality can invoke an involuntary response. I created the first scene - the canyon - as I wanted to demonstrate the effect to friends without having to guide them through a game to a suitable point. It was so effective I wanted to expand on it. This is very much aimed at being an experience you can keep in your library and bring out to show new users - it isn't a game so there aren't any challenges in it, and will have less effect on veteran VR users.

The current stationary scenes are:

  • A wooden bridge over a canyon
  • A narrow ledge on a cliff
  • The top of a building in a city
  • Being in a dark passageway with only a flip lighter
  • Being trapped underground with the walls closing in
  • In the ocean surrounded by sharks
  • On a window cleaning gondola on the side of a skyscraper

There are also scenes which include player movement:

  • Performing a base jump
  • Swinging round a city with grappling hooks
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A Fear Of Heights, And Other Things
Platforms
Windows, VR
Developer & Publisher
Fulby Technologies
Engine
Unknown
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Release date
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Style
Theme
Realism
Players
Single Player
Project
Indie
Play With
HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @arduxim

Finally copied over the last content from my old website Fulby.tech

Dec 15 2018

RT @FulbyTech: Next iteration of the thumb exoskeleton for the #haptic #VR glove I'm working on. Youtu.be #haptics #lego #pneumatics

Nov 10 2018

RT @FulbyTech: I'm hoping the #VR #haptic glove I'm working on is ready in a lot less than the 10 years Michael Abrash is predicti… T.co

Oct 7 2018

Arduxim Squadron Command is on hold while I work on this - check it out! T.co

Sep 15 2018

RT @FulbyTech: The back plate for the pneumatic #VR glove is looking a bit "my first Wolverine claws" but the spikes will be hidde… T.co

Sep 12 2018

RT @FulbyTech: This mass of wires, tubes and 3D printed parts is the core of a #haptic #VR glove I am working on. The current test… T.co

Sep 1 2018

RT @FulbyTech: Now have three joints of one finger of the #VR #haptic glove tracked and with pressure actuators for force feedback… T.co

Aug 19 2018

RT @FulbyTech: Now have three joints of a finger of the #VR #haptic glove tracked and with pressure actuators for force feedback.… T.co

Aug 18 2018

RT @FulbyTech: Now have tracking of three joints of the index finger, next up is to #3Dprint more holders for the servo controlled… T.co

Jul 3 2018

RT @FulbyTech: This is just what VR needs to allow an ecosystem of hand tracking and #VR glove solutions to take off T.co

Jun 22 2018

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