|[Unity3d] I need help on how to program||Post Reply|
|Oct 19 2018 Anchor|
Below is my old prototype for the game which is made in Photoshop (Everything visually is subject to change but the core gameplay stays)
I'm having a hard time working on this since I just know the basics of programming. Basically, I just want to know how to make my game spawn arrows into a pattern, and how I could match my button inputs according to what the pattern is formed. (I wish my explanation is understandable.. I hope the visuals helps)
Thank you for reading!
Nightshade Unemployed 3D artist
|Oct 21 2018 Anchor|
I'm not a game programmer (but a TA) so there are probably better ways of doing this but I would start out by splitting functionality into various so-called "managers" - objects that are responsible for a very specific, tiny, part of the game. Keep your main game scene clean of ALL game objects. This because it's much smarter to spawn the GO's with code since polluting the main scene with content is going to force you into one big fat refactor session in the future (no fun) - so avoid it! Generate as much things as possible in a dynamic way. That is my first advice.
My second advice is:
I hope this helps.
Edited by: Nightshade
- My portfolio
|Oct 22 2018 Anchor|
I suggest you first to follow one o more tutorial made by unity team, will help a alot to undertand the basic of the engine Unity3d.com
|Nov 15 2018 Anchor|
Sent you a pm.
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