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Command And Conquer - World War (Forums : Ideas & Concepts : Command And Conquer - World War) Locked
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May 1 2022 Anchor

This is my concept for an CnC mod set in alternate universe where WW2 happened, but with many twists...

Synopsis: in 18th Century the ruins of a civilization called Antediluvian are found all around the world starting a race between European powers, United States and even Japan to retrieve the incredible artifacts found inside them; leading to an unprecedented technological development that quickly caught the attention of national military industrial complexes whom exploit the Great War to test them on the battlefield. Almost 2 decades later Germany and its allies deeds bring the world to a new Great War and the experience obtained by the application of Antediluvian technology, will reach a new peak of death and destruction.

Aesthetic: A mix of early-mid Cold War with retro futuristic elements.

Factions: there are two main factions Axis and Allies, each one divided into nations with their own units and meta, though the type of units are more or less the same with their own unique gimmicks

Allies
United States of America
Meta: Jack-of-all-trades and advance weapons
Unique units and gimmicks: Assault Helicopters, guided missile turrets, MBT with electro-thermal chemical guns that gave a longer range and more damage, miners teleport back to refineries once they are filled.
Super weapon: Matter Teletransfert (Chronospere)
Hero: JB, a commando that essential works like Tanya but heavily armed.

British Empire
Meta: Stealth
Unique units and Gimmicks: SAS (commandos with better stealth), Conqueror MBT (works like Mirage Tank)
Super weapon: London Fog (make units within AoE totally invisible)
Hero: Captain P. (an SAS with special Stealth field, armed with silenced Gun and explosives)

French Republic
Meta: Strong on Defense
Unique units and Gimmicks: soldier can increase defense like GI and Guardians, Vehicles can dig a hole to increase defense against ground units fire, Engineers can be used to dig trenches for soldiers
Super weapon: Carcassone Device (French Iron Curtain)
Hero: Chateaux (an engineer that can place energy barriers)

Soviet Union
Meta: Mass Assault
Unique units and Gimmicks: infantry and vehicle are the cheapest, Conscript are spawned in squads of 5 men, Miners have larger transport capacity.
Super weapon: Baba Yaga (a holographic projector that generate a whole fake army that can be used as diversion or make believe to the enemy to have a larger army)
Hero: Shadow Witch (a female Sniper than can generate an holographic image of herself to trick enemy)

Axis
German Reich
Meta: Firepower
Unique units and Gimmicks: have access to Heavy Tank (similar to Maus but with two 120 mm guns) and Tank Hunter, Stormfaust (Rocket Launcher) units can use powerful High Explosive rockets to inflict more damage against lightly defended units, turrets have both a cannon and MGs, V1 platform truck
Super weapon: V-Storm (German Scud storm)
Hero: Major Sturmheim (a commando armed with an MG and a modified Rocket Launcher)

Kingdom of Italy
Meta: High Mobility
Unique units and Gimmicks: APC carrying a troop squad spawned by Barracks, Arditi bike raiders (commandos on bikes armed with an SMG and a grenade launcher to damage building and vehicles), Folgore paratroopers (flying soldiers with jetpacks)
Super Weapon: Raggio della Morte - Death Ray (a device that slow down units within its AoE)
Hero: Mario and Gigi (Arditi bike raider, but use a very fast sidecar flying bike armed with an automatic grenade launcher)

Japan Empire
Meta: Amphibious Assault and Naval power
Unique units and Gimmicks: miners, transport vehicles and MBT are amphibious, Naval Dockyards produce units quicker, Frogman (amphibious commandos).
Super Weapon: coming soon
Hero: The Silent One (a Shinobi that work both as an assassin and scout unit)

Expansions
Cold War: Nazi Germany have built a secret base in Antarctica to unleash weapon of mass destruction, will USA be able to destroy it? Introduce cold-climate theme maps with its cold-related gimmick and new Allied and Axis Campaign respectively focused on destroy and defend Antarctic base.

Scorched Earth: Australia is on the brink of invasion; while China is on the brink of falling to the cause of its misfortunes 2 new campaigns and nations: ANZAC (hybrid units) and Chinese Empire (incendiary weapons) also new maps with heat-related gimmicks.

The Old Shadow: WW2 is over and all nation involved come out weakened. A movement called International Front For Africa and Asia Liberation (IFFALL), or International Front in short, exploit the situation to start a bloody struggle to end colonial oppression, but its real purposes are beyond politics and self-determination... A new campaign for British Empire, French Republic and ANZAC set in Africa and Asia.

The New Order: set in an Axis victory scenario, where the remnants of Soviet Union try to reunite Russia to expel German oppressor from its territories.

May 9 2022 Anchor

Which C&C game? YR, RA2 or RA3? The synopsis and timeline seem a little iffy or confusing, it would suggest a 18th century mod, not a Cold War era one, and there is a ton of stretching of the unknown lore in-between. Would the Frogman unit be used by Japan instead of the French Republic? Gamer's intuition: Baba Yaga superweapon sounds utterly useless, especially if it has a visible-to-all-players superweapon timer...

May 11 2022 Anchor

Which C&C game? YR, RA2 or RA3? The synopsis and timeline seem a little iffy or confusing, it would suggest a 18th century mod, not a Cold War era one, and there is a ton of stretching of the unknown lore in-between. Would the Frogman unit be used by Japan instead of the French Republic? Gamer's intuition: Baba Yaga superweapon sounds utterly useless, especially if it has a visible-to-all-players superweapon timer...

Generals would be ideal,
Lore-wise is simple: humanity found Antediluvian relics in 18th century; advancing technologically faster than us (to put in prospective WW1 would be similar to WW2 as technology). I did not put any lore due the being nothing more than a starting concept.
Frogmen are essentially commando scuba divers
As before, Baba Yaga it's just a concept idea but it could be changed and any other weapon would be difficult fit into Soviet Union Meta (for instance nuclear weapons are not present)

Edited by: Kamazoo

May 12 2022 Anchor

Oh, sorry, I assumed YR/RA2/RA3 since they have chrono miners already. Yes, it is a starting concept, and an 18th century mod was not suggested, only more info about the three centuries of your timeline (18th-20th), for example, were those Antediluvian relics secret or public knowledge, did they help civilian infrastructure or only military advances? What is the present year exactly? (2 decades after WWI?)

That would depend on what the engine of C&C Generals would allow. Perhaps Baba Yaga could create an illusory army, copies of existing units that would be able to damage enemies and then (rather quickly) dissipate into thin air instead of being just a useless diversion?

May 12 2022 Anchor

Consider this game as a spiritual successor to RA full of references to the original series but with a context which explain how such advanced technology exists.
Baba Yaga as you intend is too much OP because it put additional fire power without having actually any unit.

May 12 2022 Anchor

And V-Storm isn't and doesn't? Besides, would it be possible to give each faction two superweapons, one lethal and one nonlethal? (Yeah, design-wise it would require more effort and therefore would be harder.)

May 12 2022 Anchor

V-Storm works as GLA Scud Storm but Baba Yaga as offensive weapon is too much.

feillyne wrote:

And V-Storm isn't and doesn't? Besides, would it be possible to give each faction two superweapons, one lethal and one nonlethal? (Yeah, design-wise it would require more effort and therefore would be harder.

About give 2 wepaons per faction: it could be done but each meta makes difficulty apply it without making some incoherent with its meta, as France.

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