Now that Drones & Ruins' main campaign is complete, I want to offer the player more content. When I first started this project, I wanted to make a roguelike however I ran into some issues so, I went with a more linear campaign approach. The roguelike I envisioned at the time would have had an organic feel without feeling like it is grid based-too much. In addition to this, I also wanted the A.I to have dynamic behavior. At that time, I was unable to merry the two at run-time (hence the reason I went with a more linear approach) therefore, it was always a lingering thought. In efforts to add a little more variance to the game, during the final month of development I added weapon unlock levels as seen below.
After seeing the results of the grid based semi procedural based levels in game, it was at this moment I wanted to give the roguelike approach another chance. As much as I would have liked to have it in game on launch, I couldn't delay the game any longer because sometimes it's just time to let go because feature creep can last forever. Releasing the game yielded great player feedback and I can use this feedback to create a nice expansion to the game which is currently under development.
If you pick up the game or already have it, there is a button on the title screen to play a little bit of the roguelike which is a work in progress. There isn't much in the expansion now but, you will be able to see the beginning stages of the expansion and follow the progress. As of now, I am working on the level environment generation.
Well that's all for now. Talk to you all later.
:)
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