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A brief glimpse of the game's main features: A turn-based resource management, mixed with real-time defense shooting set in a dystopian, zombie-infested world, Emerge: Cities of the Apocalypse promises lots of hours of exploration, combat, and discovering new surprises!

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KEY FEATURES:

EXPLORE AND EXPAND: Restore derelict metropolises, one turn at a time! How will you spend your Action Points this turn? Will you scout a nearby sector, then clean your weapons and check out a new recruit? Or will you patch the hole in your defenses and then blindly move into unexplored territory?

REDISCOVER LOST TECH: Plot your course over an expansive, multi-branched research tree! Bring forth scientific marvels, or start a second industrial revolution! Or perhaps, build a strong economy and make powerful alliances with merchants and mercenaries!

MANAGE YOUR TEAM: Choose your character class and find or recruit survivors. Gain experience and improve your team's skills and equipment. Find and buy tons of weapons, mods and usable items! But beware, for fighting the undead can be deadly...

BUILD AND FORTIFY: The Apocalypse has ravaged cities' infrastructure, and it's up to you to restore them. Construct improvements in captured sectors to empower your cause. Produce automated defenses to help you weaken or eliminate invading undead armies!

FIGHT THE UNDEAD ARMIES: As turns pass, more dangerous undead appear. From acid-spitting zombies to undead, armored soldiers, there are no limits to the horrors you will face. Set your snipers to aim for the head, have a bunch of grenades ready, and pray they don't reach your barricade in numbers!

UNLOCK THE FUTURE: Relieve the world from undeath in campaign or skirmish mode! Meet mysterious survivors and determine the outcome of random events! Unlock new areas, enemies, classes, bonuses and challenges and lots of extra content as you play!

As of the time of writing this, I am 31 years old and live in the Post-Apocalypse that is Athens, Greece, hoping that things will take a turn for the better.

Known some years ago for Metal Venture, this is my first attempt at a full-fledged, commercial game. This game has been in development since 2012 and it's a solo effort. I even had to learn to draw/paint with a graphics tablet to make in-game pictures!

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