Features
- Switched the Lictor to using a Team fortress 2, Spy style, cloaking effect. The new cloaking effect only makes you partially invisible to team mates.
- New map ex_forge by ChromeAngel, featuring soundscapes anf adeptus mechanicaus decals by DontAsk.
- Vox commands can now be bound individualy to keys via the Options->Keyboard menu.
- The map time limit (mp_timelimit) is now shown on the HUD and the tactical overview (F1).
- Spawn protection, players are now invulnerable for a few seconds after spawning. Configured by the new console variable ex_protect_time (default 3 seconds)
- ex_hive gets a new, heavily edited, version (#14). locked doors that unlock when the side rooms are captured.
DontAsk's Featured Contrubutions
- A large number of new ambient sound effects and new soundscapes for all EX maps.
- New ambient combat sound effects.
- New weapon pick up sounds for each team.
- Added glowing lights to the servo skull and missile launcher.
- Added normal maps to many of the vehicle props
- New adeptus mecanicus decals.
- New industrial sound effects and soundscapes for ex_forge.
- New chainsword and powersword hit sounds.
- New Terminator footstep sounds.
- New Tyranid Voice command sounds.
- New Warrior and Lictor death sound effects.
- New cloaking and uncloaking sound effects.
StormWolf597's Featured Contrubutions
- Eight new marine battlecries
Stormwolf 597 has been awarded a contributors Hero tag for his space marine battle cries.
Bug fixes
- Fixed dodgy cube maps on ex_lycantium.
- Fixed a bug in the medithrope ability that can cause server crashes.
- Fixed the Warrior and Lictor death sound effects not playing.
- Fixed an exploit with breakable objectives on ex_valley an ex_city_conflict.
- Tyranid warrior's left arms are no longer inside out. The player model has been rebuilt with better proportions and all new animations to fix this bug.
- Chainsword blades no longer show white between their teeth.
- Terminators have the normal map back on their metal parts.
- Chainsword making fleshy sounds when hitting the world.
- Various melee attacks not playing the right sound when hitting the world.
- Fixed warrior talons clanging when hitting the world.
- Fixed the venom cannon hint referring to pumping the reload key (a mechanic that was dropped a loooong time ago).
- Added the missing powerfist skin to the Dark Angels Skin Pack.
- Fixed a flicker in the class and wargear menus, caused by their previews overlapping their buttons.
Balance
- Buffed Power sword, now ignores armour.
- Buffed Meltagun damage from 20 to 23.
- Buffed plasma projectile speed from 3500 to 4000.
- Buffed the Tarantula, so they don't take damage from marines unless friendly fire is turned on.
- Buffed the Tarantula slightly by making them fireproof.
- Increased Genestealer cost from 25 to 50 points, to bring it in-line with the Assult marine.
- Buffed Genestelaler, talons now ignore armour, to compensate for it's increased cost.
- Buffed Lictor, cloak now makes them completely invisible.
- Buffed Lictor, talon damage from 50 to 60.
- Nerfed Lictor, cloaking and uncloaking takes longer.
- Nerfed Lictor, they must now fully uncloak to attack, making them particularly vulnerable while uncloaking.
- Nerfed Lictor, uncloaking sound should now be louder to give victims more warning.
- Buffed sporemine damage to not hurt tyranids.
- Buffed spore mine damage from 30 to 50.
- Tweaked the spore mine fuse to make them easier to shoot down in-flight. Side effect means it can now be used point-blank.
- Nerfed the Biovore's rate of fire and increased it's ammo consumption.
- Nerfed Zoanthrope healing, rather then a flat 35 HP to give 8% of the targets maximum health.
Tweaks
- "Psyhic" damage type has been repalced with "ignores armor" damage type, to enable rending talons for the Genestealer.
- Tweaked ex_lycantium's monument objective, clipped of most of the rooftop ambush areas in the small courtyard and made aesthetic changes to the parking lot.
- Tweaked ex_tarsis_ultra to add light and sound to the flames.
- ex_orbital has been edited to shorten the long hallway and open more routes between the control and generator objectives.
- Updated ex_city_conflict (minor tweaks to the bio-materials objective).
- Added servo skulls to ex_hive and ex_forge.
- Added imperial forcefield plyons to ex_orbital.
- Added missions to ex_hive and ex_forge.
- Added marine vehicles to the tech_adept_lab map.
- Added more alternative skins to the signpost model.
- Increased the volume of the warrior death sound.
- Preparing for chapter specific battle cries.
- Jump packs, now have a normal map to add additional detail to their textures.
- Landraider, Thunderhawk and Rhino normal maps.
- Added eye glow to the veteran class.
- Added a high detail terminator cross to the terminator armor and updated the Bloodravens terminator skin.
- Added a high detail LOD to the forcefield pylon prop (most noticeable on ex_city_conflict)
- Added a some power hum sound to the powersword attack.
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