Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, Linux, you have the power to distribute games wherever they are played.
Aging engine with a strong legacy that is still being developed. Efforts are moving slowly and steadily toward a new 4.0 version (being worked on part-time, voluntarily, by a small team of programmers). Could really use more help in that effort.
Great world editing tools with many features missing in even current AAA options. This is one of T3D's strongest features, to me.
Another is that it's MIT licensed, which means you can do whatever you want with it. No strings attached. No licensing or royalty fees. No hidden catches.
I'm not a programmer, so I can't speak to the code. There is a C-like scripting language called TorqueScript that allows you to do quite a bit without touching the source code itself.
So here's the huge, glowing wart on T3D. Its community. Or rather, lack of one.
There's forums, but only maybe 5 people ever post there, and there can be looong stretches of inactivity between responses, if there's any at all.
The real issue, though, is an incredibly hostile and arrogant individual whom makes posting there a true test of one's patience and faith in humanity. Wouldn't surprise me if they're the main reason more people don't post there. Since they're "admin" of their own game section, you can't mute or block them. I tried. As of me typing this, the Mods acknowledge the problem, but do nothing meaningful to address it, or rein them in. So, this angry individual pretty much has run of the place.
For now, all things considered, I'd recommend it, but with a mind to what I stated above. Check out the engine, but stay away from the forums if you can help it - at least for now.
The engine is by no means easy to work with. However, if you know your programming and logic and are comfortable changing source code, you can do a lot with Torque3D.
Best engine ever 10/10
So I have been using Tourqe 3D MIT for a while now since version 1.2 the last closed source version/First Open Source Version. This engine is currently open source under the MIT license and can be found on Github.
The Current Version is Tourqe 3D MIT v3.5. So I am reviewing the latest version.
The Engine Code has been pretty much overhauled in almost every way. The rendering part of the engine now uses a Blinn-Phong Shading model by default. You get more highlights out of your 2D spec maps. Not To mention your Models look allot nicer.
There is current work to get an OpenGL based render and Linux/SteamOS support is coming very soon. Possibly by the end of this month and android support by next year. (2014)
The Torque 3D game engine runs on C++ and TourqeScript (A proprietary Scripting language made by garage games)
On top of everything there are regular updates to the engine made by the community and steering committee that garage games heads up.
In short this engine is a must to keep an eye on in the open source space.
* It is robust in terms of networking and rendering capabilities.
* Full Source code is provided via github or you can use a binary version.
* There are many resources, tools, etc. for this engine that make it invaluable.
* The community is constantly updating the engine with new features.
* The Community is extremely knowledgeable about the engine and its inner workings.
* More platforms are being worked on such as Linux and SteamOS.
Overall I have to give this a 10/10
I found this engine extremely useful with many integrated features. A little out of date for next gen but a great tool for indie games.
This is the worst engine ever made by people claiming to be competent engineers. Stay away if you're at all serious about making a decent game.
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