Game engine with the most advanced realtime 8-bit color software renderer on Earth. Retroquad has an 8-bit color renderer in substance, rather than style. It has its own aesthetic, substantially using 8-bit color rendering to create a visual style beyond that of any other 8-bit color renderer. Features include: Fog, Colored lighting, Transparencies, Scrolling textures, Emissive textures, HD textures, Animated texture interpolation, Trilinear texture filtering, Anisotropic texturemapping, Soft depth, Wavy shorelines, Shoreline foam, Lightmapped liquids, Melt-mapped liquids, Procedural particles, Multiplanar scrolling skies with horizon fading and texture animations, Skyboxes … and lots more.
Retroquad 0.10.0, the third version released publicly in December 2021.
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Absolutely amazing work! Works nicely under Linux Wine with Ryzen 5 5600x. I'm not getting solid 1080p60 but that's expected for 1 core performance. I'm impressed that it looks almost as 32-bit engine on 1080p when you are simply playing and not paying attention to details.
Screenshots for this are someone confusing coupled with the description. Is this a sourceport for playing Quake? A Quake Engine or GoldSrc variant?
It's a fork of WinQuake, but it doesn't follow the technical path of other Quake forks.
So, while it can play vanilla Quake, its compatibility with custom content made for most modern Quake engines is limited.
It's aimed mostly towards people who wants to create original works, be them Quake mods that takes advantage of Retroquad's new features, or entirely original games.
Sounds good thanks for sharing a little bit more info about it