Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Finally, the engine update I have been waiting for has arrived. Weapons can now be implemented in-game. Click for a new video of us using them to remodel...
video - first weapons test
This update details the beginnings of some ship AI.
video - rudimentary ai
Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...
weapons abstraction
Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...
media - procedural fleet generation
This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.
video - carrier operations
This week's update is a slew of screenshots showing off the ships' nice, new metallic hulls.
media - graphical upgrade
A large selection of screenshots showing a Caldari fleet in orbit and a visual representation of the weapon ranges and arcs to help give you an idea of...
combat visualisation
A quick update showing off the animations for the Citadel Cruise missile launcher, useable by super-capital warships.
animations - missile silo
The past few weeks I've been playing around with the flight models and the warp drive. Screens and video of the results.
media update - to the moon
An update on the project and a new video showing a stealth bomber attacking a Titan.
bombing run visualisation - video
Finally managed to get a working flight model implemented and have decided to showcase it in another video, along with the significant animation progress...
new ingame footage - flight models & animations
I promised you something slightly special, and here it is: in a bid to attract attention for our recruitment drive we have released the first ingame video...
recruitment drive - first ingame footage
EVE Online is constantly having its content revised and updated. We show how we're bulking out the fleets of EVE:WORLD using their surplus models. Plenty...
bonus ships
A general state of the project update with some fancy shots of a Minmatar escort fleet.
progress report - minmatar fleet
Another progress update. I've extracted, labelled and sorted approximately 1400 sound files from EVE Online that are pertinent to EVE:World. I've also...
turrets & sfx
Today's update focuses on what we've been doing the past 2 weeks - creating and applying texture masks and crafting flight models. Bonus announcement...
progress update
We introduce how the stats from EVE Online will transfer over to EVE:WORLD, with the Amarr dreadnought "Revelation" as an example. New screens.
revelation - ship stats
We show some new images of ships, large and small next to a to-scale human character. We also cover some of the weaponry in the game.
scale - welcome to the world of eve
Finally here comes the Outerra Tech Demo, together with the alpha release of our game Anteworld. It features a complete, real scale planet Earth that...
outerra anteworld alpha demo released
A video with International Space Station and a descent to Earth surface.
iitsec, iss and ddg-96
A video and screenshots with Apache AH-64 helicopter flying over the Outerra lands
apache helicopter
A trip in Himalayas with Lukla airport and flying and driving in mountains
himalayas trip
A video of close fly-by of Earth, with head-up display and embedded Google maps.
earth fly-by
Spline road tool extended to handle different road types - dirt roads.
dirt roads
Integrating spline-based vector data overlays into the engine, allowing for roads and runways embedded seamlessly into the terrain.
integrating vector data - roads
A method of recording in-game HD videos without the large impact on frame rate as with an external video capture software.
in-game hd video capture using real-time yuyv-dxt compression
Another video of a truck riding on bumpy slopes in Outerra, this time the heavy 8x8 all-terrain Tatra T813 with supercharged engine
tatra t813 truck
A video of short test flight of Cessna 172P plane in Outerra engine.
short test flight
Latest info about the development of the planetary engine
outerra engine progress
First test of vehicle physics in the engine. Gaz 66 truck whizzing down the bumpy slopes.
first vehicle physics test
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