Ness-engine is a scene-oriented, efficient and flexible 2D rendering engine. It is written in c++ with a clean oop design, and provide rich functionality for rapid game development, while remaining simple and straightforward.
A technique to turn the Ness-Engine built-in lighting system into 3D-like lighting. no normal map, no bump map, just simple, human-readable textures!
source to a working example can be found here:
Github.com