An Aztica 6DX extended demo for Visual Basic, doesn't include the required original SDK.
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IMPORTANT NOTICES:
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This demo is based on an Eldermage/Aztica demo and is provided free of charge and without warranty. The 6DX Distribution and System files include a license agreement and all restrictions/limitations therein apply. You must acquire the 6DX 3D engine directly from SourceForge.com, it is not included in this distribution.
When developing in Visual Basic with 6DX, do not run your application in VB's "immediate mode", as this can cause problems. Instead compile your app and run the new EXE.
Please do not redistribute this file, as it is modified and updated on a regular basis and thus will be "out of date" in a short time.
Permission is granted to use "code snippets" from this demo in your own application, provided you agree to hold AAA Multimedia and all it's representatives harmless from any legal action resulting from such use. NO WARRANTY of any kind, express or implied, is offered with this demo.
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Use DLLs with the indicated date stamp (or above):
6dx_atl.dll & 6dxv19.dll dated: 2/18/2003 Version: 2.0.4.5
Demo Features (programming notes throughout) :
A CONSOLE USED TO REPORT PROGRAM ACTIVITY
read 6DX version info
Initialize application (form based vs. child window)
Initialize music
Load map from disk
relocate a map
select sky cube or dome
initialize sky textures and light
make water reflective
load a 6DX mouse cursor and a Windows mouse cursor
detect mouse location
screen pick a trigger with mouse
screen pick an actor with mouse
assign movement to keypress (including "side step")
assign look up/down to keypress
initialize a camera
first and third person views
create and display a user actor
assign camera to collider
change camera-collider location
detect camera collisions
load map-entities and assign to actors
load an MD2 from disk
load an MD3 from disk
Change orientation of an actor to face camera
load/animate a static actor (a "carried" object)
load a shadow map and activate it
hide an actor (make invisible)
change an MD2's animation
move an actor to a specific location
calculate center screen for key initiated screen pick
animate weapon and play a sound when "shooting"
create and launch a missile
detect missile collisions with world
detect missile collisions with actors
create effects and particle emitters
execute "snow" effect
execute "explosion" effects (cylinder, sphere, flat, billboard)
enable fog effects
change light level
display a GUI form with child controls
create a 6DX callback for GUI control events
Display an MD2 actor with GUI
Display an MD3 actor with GUI
Hide a GUI form with 6DX Script object
generate and display a gridmap/terrain
The map files included demonstrate several types of map entities but require a separate editing program such as Quark (available at www.aztica.com).
This demo in no way attempts to demonstrate "game programming". It is intended to show the Visual Basic programmer examples of 6DX coding, for implementing original works in what ever genre and manner desired. While most 6DX objects are touched on in this demo, it in no way attempts to explore the possibilities made available to 3D programmers with 6DX. The flexibility of 6DX can not be exposed in a single demo. Many more program features can be designed with these tools (such as "free look" or mouse-movement etc.) than this demo's scope allows.