You are cast into a dark trash-filled cellar armed with nothing but a flashlight, tasked with navigating to the end. But you are not alone in this dank decrepit cellar. Multiple ridiculous looking monsters are on the prowl for you, searching for a good meal.
You are cast into the depths of the Spooky Cellar with nothing but a flashlight and your wits. Uncover the secrets of this dark horrifying maze and hide from the creatures that lurk in the depths.
SpookyCellar utilizes the full power of Unreal Engine 4 to bring the classic indie flashlight horror to the modern age... with a twist. Originally designed to poke fun at the classic games like Slender, SpookyCellar uses a cast of silly and terrifying characters to parody the oversaturated genre of flashlight horror games. The game was originally designed to be purely comedic, but when it was sent out for it's first round of testing it the feedback was that the game was "absolutely terrifying." The key is in the atmosphere and the pacing. SpookyCellar has a calculated pacing for horror that relies on the suspense building atmosphere and the unpredictable AI.
- Flashlight Horror Style Gameplay (Think Slenderman)
- Minimalist Interface
- Dynamic Horrifying AI
- Silly yet horrifying monsters.
- 5 maze-like levels.
- Terrifying atmosphere
- Photorealistic Graphics
- No Hud
- Cutting edge lighting systems
- Dark and dreary atmosphere
- Voice acted cutscenes
- Bone-chilling creature sound design made from real animal noises
- Suspense building atmospheric sounds
Version 1.1.0 Patch Notes
- Turning off flashlight will make you less visible to faces
- Now when being eaten the player faces their attacker
- Floor 4 (Originally Floor 2) has been redesigned to better reflect the key gathering lesson
- Rearranged Level order to better scale difficulty
- Added more landmarks to help players navigate levels
- Faces now have floating effects
- Increased Default Gamma
- Added Stamina Bar
- Added blood to new death sequence
- Added Game Saved Message
- Added sound to fire barrels
- Lowered volume of main menu music
- Major performance issues regarding level geometry have been fixed
- Changed option names on graphics settings menu to better reflect what they change
- Removed broken graphics setting for object quantity from the menu