After 4 years of hard work, i'm proud to present a humble demo which will serve as a foundation to make an awesome game on it.
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Demo contains:
22 enemy types
11 weapons
2 levels
2 bosses
Basic scoring system
Demo does not contain:
Controller support
Full scoring system
Random events
Perks
Known issues:
Chromatic Abberation when hit should tween values back to zero, not cut the back to zero
Indicator that the enemies are coming from behing is not yet implemented completely
Rippers reaccelerate on pause
Sound does not change volume gradually on pause menu and death menu
Occasional instantiation hiccups due to pooling system not completely implemented
Already owned weapons can spawn from the transports
Sometimes third level starts instead of second