This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest available version instead. -----------------------------------
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THIS IS AN OBSOLETE VERSION OF THE GAME
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v.1.4 ("Nuclear Winter" - August 2010)
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Balance Changes:
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General
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-New points system, destroying enemy structures will award additional points to your entire team
-MaxEngineTorque of AI Ore Trucks reduced to 22500 (was 25000) -- small speed decrease for AI Ore Trucks
-Super Ore Silos (used on Ore Silo-only maps) award 5 credits/sec (was 4)
-Sniper health/armor (both sides) decreased to 45/45 (was 60/60)
-Snipers (both sides) now cost $650 (was $500)
-Infantry no longer catch fire unless shot with the Dragon's Breath shot (from Sergeants/Starshinas) or when hit with a fireball or when caught in a nuclear explosion
-Dragon's Breath burning damage reduced to 0.5/second (was 2)
-Fireball burning damage reduced to 1.5/second (was 2.5)
-Mine HP (both sides) reduced to 40 (was 75)
-Helipad reload time decreased to 1.5 seconds (was 2)
-Sergeants now cost $150 (was $100)
-Helipad HP increased to 500 (was 400)
-Demolition Trucks no longer harm friendly units when detonated by the player (but will still do so when destroyed by an enemy)
-Demolition Truck damage increased to 480 (was 400)
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Allies
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-Medium Tank cannon range increased to 86 m (was 80 m, for comparison, Heavy Tank cannon range is 90 m)
-Rocket Soldier's LAW rocket velocity increased to 60 m/s (was 50)
-Rocket Soldier's LAW rocket warhead type changed to Rocket (was Explosive), which deals more damage to super-heavy armor (mainly Mammoth Tanks)
-Mechanic repair range increased to 10 m (was 8)
-Mechanic heal strength decreased to 70 (was 75)
-Phase Tank rate of fire increased to 3.5/sec (was 3.2)
-Phase Tank missile now uses APShell warhead (was Shell) which receives 50% damage bonus against Heavy and SuperHeavy tank armors
-Phase Tank health/armor increased to 200/200 (was 125/125)
-Phase Tank armor type changed to Light (takes more damage from small arms)
-Rocket Soldier's Redeye rocket damage decreased to 90 (was 125)
-Longbow rocket damage reduced to 145 (was 195)
-Longbow rate of fire reduced to 0.9/sec (was 1.0)
-Longbow now carries 8 rockets (was 6)
-Longbow missile range reduced to 80 (was 90)
-M60 damage increased to 12 (was 10)
-Tanya now receives 1 charge of C4 (was 2)
-Tanya's C4 now does 1000 damage (was 375)
-Warhead on light machine gun weapon changed to Shrapnel (from Steel) to allow Hind its own warhead type
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Soviets
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-Mammoth Tusk missile velocity increased to 140 m/s (was 70), turn rate reduced to 240 (was 270), damage increased to 80 (was 40), warhead type changed to AntiAircraft (was Shell_NoBuilding) to repurpose it as an anti-air missile.
-Mammoth Tusk missile explosion damage decreased to 55 (was 70)
-Mammoth Tank cannon range decreased to 100 m (was 108)
-Tesla Tank weapon range decreased to 104 m (was 110)
-Volkov now costs $1800 (was $1500)
-Volkov's anti-tank hand cannon explosion damage decreased to 20 (was 70)
-Volkov's anti-tank hand cannon impact damage increased to 140 (was 90)
-Volkov's artillery cannon range decreased to 125 (was 175)
-Hind ammunition increased to 50/clip and 350/reserve (was 25/clip and 175/reserve)
-Hind machine gun now has a more accurate primary fire; if you want increased spread that has been moved to secondary fire
-PKM damage increased to 9 (was 7)
-Damage done by Hind weapon against structures cut by 75% (to defenses), 50% (to Ore Silo/Service Depot), and 10% (to heavier structures)
-SAM missile damage increased to 40 (was 20)
-SAM Site effective range reduced to 150 (was 300) to match its acquisition range -- no more SAM Sites sniping your helicopters from halfway across the map
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Map Changes:
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-Naval maps (RA_PacificThreat, RA_ShallowGrave) removed, pending redesign
-New map: RA_CamosCanyon
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RA_AS_Seamist
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-Moved Allied Ore Silo to a new, safer location
-Added two Tesla Coils to defend the Soviet base
-Moved and added SAM Sites to cover the Tesla Coils
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RA_Bonzai
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-Added Flame Tower to protect Soviet Ore field
-Fixed issues with Artillery not hitting its targets correctly
-Fixed some minor texture issues
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RA_Bunkers
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-Due to an opinion poll, the map has been reverted to how it appeared in 1.2.0: music track changed to "Floating", now is set at night
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RA_ClassicFjord
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-Fixed river blockers to remove holes (prevents players from falling in the river)
-Added projectile blocker between the dam and the natural bridge
-Added in an additional Allied Turret near the dam
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RA_ClassicZama
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-Rearranged the Allied base defenses
-Fixed minor terrain issues
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RA_CamosCrossing
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-Removed the map from the game, because it sucks really bad
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RA_Fissure
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-Fixed some problems with infantry getting stuck
-Added ladders in the tunnels that go to the upper floor
-Removed Grenadiers
-Added Flamethrowers
-Added Technicians
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RA_ForestOfIllusion
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-Adjusted the level's lighting
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RA_KeepOffTheGrass
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-Reopened the back entrance to the Soviet base
-Flattened the Allied hill slightly
-Removed M.A.D. Tanks
-Moved the Pillbox from behind the Refinery to protect the Allied Barracks better
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RA_Metro
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-Resized the blocker over the buildings that prevents Artillery b2b attacks to be much larger
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RA_River_Raid:
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-Soviet AI Ore Truck path shortened dramatically
-Added in Ore Silos for both teams
-Map is now mid-tech (Mammoth Tanks, Demo Trucks, Tanya, Volkov, MAD Tanks, and the Mobile Gap Generator are no longer available)
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RA_StormyValley
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-Fixed the glowing boxes on the lake docks
-Allied Ore Silo is closer to the rest of the base
-Adjusted collisions on some objects
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RA_Volcano
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-Lowered flight ceiling to prevent Hinds from attacking Allied base from outside the range of AA Guns
-Volcano now has a caldera! Wow!
-Allied Ore Silo added
-Added in an additional SAM Site for the Soviets
-Adjusted the level's lighting
-Fixed some minor texturing issues
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RA_Wasteland
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-Vehicles (except for Supply Trucks) removed; added in two additional Supply Trucks per side
-Pipeline now extends outside of visible map boundaries
-Added in some money crates
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Misc. Changes:
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-The Golden Wrench now is in its own weapon slot and can be accessed by hitting the 4 key.
-New voice commands! Use the Ctrl and Alt keys along with a number (0-9) to use them.
:O Cool!
WoW
0.0
do you need another game to play this?
no just download and install