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The Prometheans from Halo series hope you're liked :D

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Prometheans v1.19 (Scripts fixed)
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Guest
Guest - - 689,572 comments

:c

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BadPrinceVegeta Author
BadPrinceVegeta - - 20 comments

what happen? :\

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g03lm
g03lm - - 7 comments

Well, I gave the Promethean mod a little taste. I have 3 things to say about him

1. All the sentinels are kept high off the ground, especially the Heavy Sentinel and the Enforcer. You cannot move them freely and that makes them quite useless, this because they cannot move freely and the absurd height at which they are held makes it impossible for them to enter closed places such as caves or enemy or allied bases. If they could move freely like the Covenant Banshee or the Promethean Knights Autosentry they can be more usefull in more types of combats

2. Talking about the autosentry, one decision that bothered me about the mod is the fact that the autosentry, the watchers and the crawlers disappear after a while. While it is a balance decision more than anything, making these units unable to stay on the battlefield indefinitely makes you not want to use them. This especially gets worse knowing that the only way to get these units is by summoning them. This especially gets worse knowing that the only way to get these units is by summoning them. I would recommend 2 things, the first is to give these units indefinite time like a common unit, and the second is to also be able to buy them, this two things can made this units more useful and would give the faction more versatility.

3. Like the explosive plasma weapons of the covenant, the incinerator cannon is quite useless, because like the explosions of the aforementioned weapons, the explosion by itself does not cause great damage to units or terrain if it hits directly. Although this weapon is slightly better than the others thanks to the fire fragments that it uses that cause damage, they also do not do great damage and units like Dummies can easily survive both the explosion and the fire fragments.

This mod unlike the covenant is less polished, but units like the enforcers are really powerfull and funny, if the high problem is corrected he and the other sentinels can be realy usefull and funny units to defend a base or attack the enemie directly and damage their base. I like the weapons too, especially the binary rifle. I was surprised by how powerful it is in a good way.

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BadPrinceVegeta Author
BadPrinceVegeta - - 20 comments

Hi there happy new year :D i gonna lower the height of the sentinels and the enforcers i did the time limit because its causes larges portions of lag in game but don't worry i gonna make then buyable with unlimited time.
Now i gonna fix the explosions for better and what did you think about the Knights? do you think they are too much tank?

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