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g03lm
g03lm - - 7 comments

Hi Prince Vegeta. Te Covenant Mod Can't be loaded by my game. It Crash related to the sound "plasma_dryfire"

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

Hello Again my friend!!! I did find what was that error and its because i forget to change Plasma Launcher Files, but i did fix now :D you can play the mod now :D

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g03lm
g03lm - - 7 comments

Hi, its me again. I have tried the mod and have seen its successes and failures, and especially i would like to highlight the flaws in order to improve the mod in the future.

1. In General The Jetpacks in the Faction are very bad specially compared to the UNSC mod. The Covenant troops can stuck in a place only holding 2 lite weapons like plasma rifles. The Mod needs to improve this to make the units more useful.

2. The plasma explotion weapons (Fuel Rod Cannon, Hunter hand Cannon, Concusive Rifle, Banshee cannon mode and Wraith Cannon) are really weak, the terrain is scarcely affected and units can survive easily attacks of this weapons if they hit them directly, making them useless compared to other explosive Weapon Like the UNSC Counterparts and even Explosive vanilla weapones. This is pretty unfair because the Hunter and Wraiths are uselles using they iconic weapons. Brute shot in an exception to this problem and the weapon is really powerfull in the infantry, making it really usefull, better than the other explosive weapons in the faction. Plasma Grenades and the Plasma Launcher are really usefull too. The fact in this point is buff the Fuel Rod Cannon, Hunter Hand Cannon, Banshee Cannon, Concusive rifle and Wraith cannon to make them better and usefull like Brute Shot or Plasma Grenades.

3. Units haves tons of HP, but the body of them are really weak. This allows Hunters to be killed with just a few shots by blowing their heads off, making them pretty bad tank units. This aplies in other units like Elites an Brutes, they have more than 100 HP but they bodies can't resist the damage and therefore they explode easily.

4. Sometimes plasma rifle and the similar ones have problems to damage doors. Banshees has probles with doors and can take damage them easily and need to charge to the doors to make their shots effective.

5. This is not a Problem but if a curious detail. Most of the Weapons have two desing variantes, the first you can see in the construction mode or using the faction as enemies is big, and the second one is more small and is the one you can use buying it in the shop.

6. Sometimes Phantoms can crash the game when they are destroyed (Pelican Share the Problem in the UNSC mod)

Leaving that, I loved the mod and i always wanted to use the covenant in this game (Specially i Love the banshees in combat). I Hope you can improve this errors and make this mod a better one, more useful in combat and more funny.

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

Hi there!!! Thanks for the feedback i always need because i have low time for playing the game only for testing the itens and weapons created, but i gonna fix all the issues i gonna be in the next days out of my home but when i come back i will gonna started with the brute variants and covernant explosives

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g03lm
g03lm - - 7 comments

Something i forgot: The Brute variants of plasma weapones (Plasma Pistol, plasma repeater, plasma rifle and Storm Rifle) are mediocre weapons due to its range of fire, the player needs to use it very close to the enemies to damage them, making the weapons hard to use or useless in the hands of the AI of the Game. For this detail the normal variants of that weapons are much more useful. I recommend removing the reduced range from brute plasma weapons leaving them with the same effective range as their normal variants, with the ammunition reduced in the magazine it is already enough to balance them

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

The jetpack problem will be solved, i and the head weakness in units in general i'm thinking its due of the height of the helmets but no worries because i'm gonna be fixing when i come back in my house :D i the models are the same but i'm thinking its a bug of the game because i'm only did 2 frames for almost every weapon :P

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

I gonna be making this in the begging i was afraid due of the damage thats the brute weapons make but i gonna increase making with the same range only with low ammunition and damage status, the pelican error i did not know why that happens but i'm suspecting it is the scripiting issue,i'm happy to see the feedback and i want to ask a favor, can you do a feedback for me from the Prometheans mod too? i did want to know how well they are in the game :D P.S sorry for my bad english :S

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g03lm
g03lm - - 7 comments

I'll give the Promethean mod a check to see how it is.

Don't worry about your english, im not a native english speaker too.

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

One question that i forgot to ask, how about Unsc Expanded? Did you're like the changes and the vehicles in there, there are something thats need to change? ~^.^~

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

hi again!! i did some alterations in the explosives, but its really hard to fix the trajectory of the explosion, but it became really powerfull and a fix brute variant weapons reach both the Covernant and The Banished mods, and change the jetpack for the units, when i come from the Christmas i will try the best for change the resistance for the tank units :D

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g03lm
g03lm - - 7 comments

You do a really good work with the explotions. They still needs works in the directly hit, specially the Concusive rifle can't damage the enemies if the shot hit they directly (The particles of the explotion deviates only in the opposite way), but the explotions in general deals now tons of damage that benefit too much the fuel rod cannon and the similar weapons like Hunter Cannon or Banshee cannon, and the wraith is really powerfull and can damage the terrain with very effectively. Wraith cannon is a bit OP damaging the terrain, but nothing overpowered compared to other explosions like nuke in metal slug mod.

On brute weapons if the difference is quite noticeable.Its effective range without being the same as its normal variants allows it to be put to much better use. Of course, using these weapons in the tutorial is not a very good idea since they do not reach the Dummy of the tower at a moderate distance, which is a sign of its low effectiveness in the open field, but indoors it is certain that these weapons will now be used by me.

Regarding the UNSC Expanded mod, I have not tested it and I will have to postpone the test since tomorrow I have to go to the house of a relative, where I will be several days to celebrate Christmas. When I return I will give it a try to see if it is an improvement to the original mod.

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

Hi i'm back here and i did the fix for concunsive rifle and the nerf for wraith :D

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BadPrinceVegeta Creator
BadPrinceVegeta - - 20 comments

Thanks for the feedback!! i need to find a way to make the explosions spread more like they do in game because the gibsystem in general can be a quite of a work to make it work i did the range of the plasma weapons lower to make they to use was low to mid range for making the carbines needed for open high distances the problem with heads of the characters its a hard one but i'm trying to make the best solutions, this happens because of the game engine and i use the op version of my DMR in UNSC expanded is a beast and can easly kills anything hit a couple of headshots lol ok, have a good christimas :D

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