January's build includes a new class - the Necromancer
January's build includes a new class - the NECROMANCER. The necromancer is the only class that can master the Death Magic skill. Three death magic spells have been added to the game as well. The following races may choose the necromancer class:
Melee abilities have been introduced. The abilities are governed by their skill. Trying to use the ability without the appropriate weapon will result in a nice warning message. The abilities get more powerful as your character's grow in rank.
Invigorate spell has been added. It is part of the Healing Magic skill line. It works like a heal spell except it recovers lost endurance.
During my play testing ran across a bug with the Exhausted state effect. It wouldn't go away when it was supposed to. This is now fixed. Also, it no longer causes a character to lose their turn. The exhausted character can use potions allowing them to recover from their exhaustion quicker.
Your party no longer starts with abilities. Melee abilities and spells will need to be learned from the appropriate book. Look for them in your inventory.
Fixed some odd pricing choices. Things make a little more sense now
Floating damage and the health numbers have been removed. If you want to see a mob's current health while in combat, press the EXAMINE key (F by default) and hover the mouse over the mob. A window will appear with the mob's health. In a future version, more info will be displayed such as status effects and stats.
I'm targeting another update in two weeks. If I miss that deadline, definitely by the end of February. That will include some more bug fixes, fixing some oddities that I discovered through my play through of the current build (didn't want to hold up release as they are not game breaking bugs), and the DRUID class addition (already in the works)