The Teleporter is open to travel to the level 1 !!!
In this version you can take the teleporter and meet your first enemies !
you are still invincible, but can fall if they push you outside of the platforms.
This version also is the point were many design are now defined to optimize the way the game is produced.
Day/Night cycle: In the main design, i was planning to let the weather change during the game, with 3D clouds, and differents lighting ambiances over time. after some tests, i finally decided to keep it simple, by simply using different skyboxes by weather theme, allowing me to keep important memory usage for something more important. So there will still be Night, day, rain, snow weather, but with this time an approach by level or thematic.
Bending World: During gameplay tests, i was thinking that the levels were to flat, despite of interesting assets like the Pizzarbre and water, allowing to go up and down. The horizon line was to linear and so, this was really easy to see were the exist is. This is were come the awesome asset from Curved world. Easy to integrate and customize to the project, however it has some constraints for some important assets like the water shader(mainly the last thing to define properly), so this has to be worked a lot in the future versions.
The HUB Village: In the main design, the game was oriented to be straight from start to end. This has been rewrote to let a main place were you will come and unlock things to progress. This also let you replay levels of your choice, for exemple if you didn't fund the ship's part, or fund a secret level, or accomplish a quest, you'll can come back later to get it.