Beta 10.0 release of VC Balance Mod, a saved game compatible comprehensive gameplay, balance, and bugfix mod. Hundreds of improvements, see complete changelogs at mod page.
BETA for VC Balance Mod 10.0.
Please test if you can. Provided no bugs are found, I'll make it an official (and final) release.
UPDATE: So far everything looks good. The only delay in making this a final release is I need time to update the readmes and upload the different versions (so in a week or so)
IMPORTANT NOTE: 9.0 added the option to manage all settlements, to allow the player to build religious buildings or assist his lords. This is intended behavior.
Updated with changes from latest Viking Conquest release, 2.044
Some religion tweaks
Fixed vanilla VC bug where AI kings courted ladies (includes code to make AI kings break up for current saves)
Saxon troop recruiting rosters made a bit more elite, to show their relative ascendancy in comparison to mercia and east anglia, and give a greater chance of them being the last kingdom to stand against (and defeat) the invading norse).
Made prison break success independent of whether the lord is conscious or unconscious (just put him on a horse or something, no need to abandon him even after all guards are dead, eliminate the video game escort quest annoyance)
To balance with the above, and encourage more interesting larger fights, village elders now require a good deal more money in bribes to take on the risk of involving themselves in your plots to set fires
Made prisoner escape check happen free of a couple of conditions (in particular, it will run periodically even during day)
armor performs a little better against blunt damage
A general balancing pass on all tier 2 and above slingers, increasing many of their WP. Also slight increases to peasant sling WP of cultures that heavily use the sling
Sling rocks given less ammo (decided their stats reflect better shaped rocks, and wouldn't be so easily obtainable in battlefield conditions
Some slight increases to WP norse axe warrior
Removed range guaranteed tag from briton champions (wasn't on any other infantry),
altered lord random personality distribution to shift a bit more away from the worst 2 personalities
interupt damage threshold moved to warband levels (meshes better with the improved mail armor)
Changed some values in AI courtship
Right to rule increases slowed in a couple of places
further +2 damage increase to 1.5 handed axes, and additional +2 for non-irish basic 1.5 handed (closing the gap a bit). Dane axe -2 damage, +5 speed. Axes made swing only (thrusting being epecially poor choice for them). 1 handed battle axes given +1 damage. A couple Pict/irish 1 handed axes given -1 damage. A couple other axes slightly tweaked to create more logical progression of length/speed/damage and balance of factions.
1 handed axe speed reduced
spears made a bit more breakable
plain length 30 seaxes/knives made stab-only when on foot (should help seax armed troops quite a bit, as their cut damage is terrible)
Fixed vanilla VC bug in Thora persuasion check
Taleworlds user Eternalflame for druid sacrifice change
Reddit user ObeseMcDese for discussions leading to the more elite Saxon recruiting templates (when compared to Angles)
Steam users 杰克·赫兹, Disturbed, and Pode, and Nexus user adslhzc543, for discussions on fix for Thora dialogue
Taleworlds user Toster and everyone who participated in discussions at Taleworlds regarding marriage and courtship
Taleworlds user Ryantheskinny for his conversions of Troops and Parties files. Everyone should follow the progress of his mod in development, where he is expanding the VC map to cover Europe, among other exciting changes.
Prior version changelogs available at the mod page.