A responsive community rebalancing effort for Project Wingman.
This mod aims to rebalance Project Wingman's aircraft and weapons to offer more interesting and viable playstyles, as well as re-enabling certain unused or underused weapons. Use anti-radiation missiles with the F/E-4; employ precision guided bombs with the F/D-14; engage enemy aircraft with hyper-maneuverable missiles in the F/C-15; and annihilate Federation airships with the Chimera's burst missiles.
For a meticulous list of changes, consult the included patch notes file. My goal is to slightly close the gap between low-tier and high-tier aircraft, while more importantly ensuring that each plane fills its own distinct niche where possible. To this end, balancing suggestions are absolutely encouraged; contact Lavernius Regalis#9919 on the Project Wingman Discord server with your feedback. Provisional patch notes for the upcoming version of Balanced Wingman will be stored in this document.
This mod changes DB_Aircraft and DWeaponDB. It is incompatible with any other mods that change those files (e.g., Prez Everywhere System, Overpowered Weapons, Playable Unreleased Planes).