Astrov prototype version 0.1.4; UI changes, Soundtrack added. Simply extract anywhere and play.
This version brings two official tracks - dynamically playing depending on the situation, some UI interactivity and wandering fleets.
Prototype ver. 0.1.4:
Prototype ver. 0.1.3a:
Prototype ver. 0.1.3
⦁ Updated to Unity version 2018.1.0b13
⦁ Expanded world: Starting map renamed to Tena III; added Tena II and Nebula sector
⦁ Asteroid POIs now available around Tena II (experimental)
⦁ Mission rewards now scale with difficulty
⦁ Missions are available around distant regions, offering bonus payout
⦁ Minor refinements to ambient traffic - some ships will appear from further away
⦁ Post-processing effects (AA/Bloom) can now be adjusted in main menu
⦁ Added UI effects to taking damage
⦁ Added Capital ship variant of the hunt freelance mission, adding a 100k bonus on completion
⦁ AI Capital ship added to certain POI and mission tables
⦁ Improved targetting elements - brackets now wrap around ships
⦁ Engine audio in Tactical Map no longer gets stuck
⦁ Refinements made to Tactical Map
⦁ Refinements made to fighter/bomber explosion effects
⦁ Additional sound effects - try to destroy a ship
Currently options can only be changed in the main menu, so it is recommended to check them before starting free flight mode.
If this is your first time playing I highly suggest you enable the tutorial within the main menu and follow the provided steps after launching to space. Bear in mind that you have to press the displayed keys at least once to proceed.
Outside of the in-game tutorial, you can also refer to the included keybinds documentation for reference.