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Description

UT2004 full game is required!!! Ashura: Dark Reign Tech Demo Zipfile; installation instructions provided. Finally! Here you go! Enjoy it while it lasts because we are now going full throttle and rushing in to the full mod work! We hope the demo will be to your expectations and we say this: EXPECT ALOT MORE! Since we are still looking for members feel free to visit the forums and apply for a certain position that might be to your liking. We accept all help we can get! But for now, enjoy our work.

Preview
ADR Tech Demo
Comments
l0k0
l0k0

Great. I'll post back later with feedback.

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l0k0
l0k0

Alright. The look and feel is clearly there. The UI is gorgeous. Sonic's model and that of the enemies are well done too. The level design is also quite good. However, I got stuck relatively often, especially going up the cliff and going across the top of the waterfall. The camera distance text isn't really necessary either. I really liked the transition from island-to the caves-and then back into the forested area. Overall, this is outstanding, especially for a tech demo. The potential for the mod is staggering.

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Xomiak
Xomiak

This is awesome. The graphics are close to official Sonic The Hedgehog 2006 (Sonic Next-Gen). You made a great works guys. I hope you will release the game as soon as possible. I cant wait! And I think all tech demo testers think the same.

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Lethe95
Lethe95

I'm not sure if I just suck at the demo or what but I can't get past the door where you need to use the switch. Is this a problem or is it intended?

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Dekrayzis
Dekrayzis

check our forum for details on the gate.

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Shadowfury333
Shadowfury333

Great job on the mod, however, there still seem to be some issues.

1. Post-Hit Grace Period
In general with Sonic games, after Sonic is hit by an enemy, he is invulnerable for a couple seconds. This doesn't seem to exist here.

2. Homing attack
This works well, sometimes too well. I'm not sure how this was coded, but I seem to homing attack spikes, which is obviously not beneficial.

3. Shock Beam Crabs
I question the wisdom of giving an enemy a tracking hitscan attack, since it seems unavoidable, and thus frustrating.

4. Collision Issues
In some rock outcrops (i.e. the outcrop to the left after the first loop) there is a weird collision problem where one gets stuck between the rocks but can't get out. Probably just a BlockingVolume that was slightly misplaced.

This is all I've found so far. It is late here and I'm not really feeling like trying several times to get through this thing right now.

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ultimatemale420
ultimatemale420

"3. Shock Beam Crabs
I question the wisdom of giving an enemy a tracking hitscan attack, since it seems unavoidable, and thus frustrating."

this is actually a cool feature an pehaps should only be included in the hard mode version of the game an definatly taken out of easy mode
an perhaps only appears at the end of normal mode

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Davideee
Davideee

Awesome demo! I agree with some of the issues that Shadowfury333 wrote.
Except the homing attack, it doesn't seem as accurate as I was hoping.

A few other things I don't think were mentioned here,

- The springs in the first level leading to the extra life seem to be a little off course.

- The volume for the audio track on the voices are kinda low. There's no option in the sound menu to raise it without also raising the sound effects.

- Going uphill seems to make Sonic a little slower than necessary, getting out of that river can be hard at times because of this.

- It would look cool if during the spindash it had the same bent oval appearance it's had in recent games. That would definitely make it feel like a sonic game.

- Running on water! That would be sweet if you guys had that in the game.

- Could use a screeching sfx and animation for when you want to slow down quickly.

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Xaklse Author
Xaklse

Thanks for all feedback people.

Shadowfury333 posted the same things at ADR forums -answered there.

"The springs in the first level leading to the extra life seem to be a little off course."
It's an extra life, so you have to win it.

"I got stuck relatively often, especially going up the cliff and going across the top of the waterfall."
"The volume for the audio track on the voices are kinda low. There's no option in the sound menu to raise it without also raising the sound effects."
"Going uphill seems to make Sonic a little slower than necessary, getting out of that river can be hard at times because of this."
Fixed.

"It would look cool if during the spindash it had the same bent oval appearance it's had in recent games. That would definitely make it feel like a sonic game."
We want to redo the spinball thing.

"Running on water! That would be sweet if you guys had that in the game."
It's in our plans.

"Could use a screeching sfx and animation for when you want to slow down quickly."
I might find a solution for this.

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tronoid
tronoid

I tried to run the mod, but everytime this error message appears :

"Failed to enter ADRIntro.ut2: Can't find file 'ADRIntro.ut2'

History: UGameEngine::Init <- InitEngine"

please help :(

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Xaklse Author
Xaklse

You probably didn't put the mod where it should be, or you don't have the ECE Bonus Pack installed.

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tronoid
tronoid

I put it on the UT 2004 file like said in the read me file.

what is the ECE bonus Pack ? :/

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Xaklse Author
Xaklse

Editor's Choice Edition Bonus Pack. Download the v1.1

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peterskywalker
peterskywalker

This is a great tech demo with few errors.

- Homing attack is coded well, (You don't home onto spikes, but you home onto springs, enemies, and items).

- Rings are used well (pretty good physics engine + you can pick them up again)

- Spindash codded while running and while standing still

- enemies are challenging and you need to focus on them to destroy them

-enemies are based on old sonic games

-Includes a fun difficult boos (i still can't beat him) Only problem is the room is a little dark.

- great graphics and sound!

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escalade
escalade

please sum1 make a Blaze the Cat model, and send it to my email address

jake_is_queef@hotmail.com

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impath
impath

how do you open the game to play it

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HYBRID_BEING
HYBRID_BEING

Tryed to play but window appeared:

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2674 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GTS (6906)

Íåâîçìîæíî âîéòè â ADRIntro.ut2: Íåâîçìîæíî íàéòè ôàéë 'ADRIntro.ut2'

Èñòîðèÿ: UGameEngine::Init <- InitEngine

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Xaklse Author
Xaklse

Thanks to some people for not reading the readme file >:(

You need Patch 3369 and ECE Bonus Pack 1.1 to play this mod.

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HYBRID_BEING
HYBRID_BEING

Ups, didn't saw about the Patch 3369.
Game is excellent. I found some bugs though, but it's a demo after all! "Go a faithful road, comrades!"("Верной дорогой идёте, товарищи!", V. I. Lenin)

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sonic-super-#1-fan
sonic-super-#1-fan

Wow a Ashura the Hedgehog game sweet! Ashura is Sonic the Hedgehogs brother.

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Undisputed_91
Undisputed_91

Great game all in all.Just one issue I've noted:when you are running and you turn the camera to run in a slighly different direction sonic starts to decelerate and it kind of loses its fast-paced aspect that way.

Sry for the late feedback and good luck with the mod.Can't wait for next version ;)

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MatheusDark
MatheusDark

Help!
When I click the file "Launch Ashura Dark Reign.bat" he tells this message:

"Runtime Error!

Program: D: \ UT2004 \ System \ UT2004.exe

This application Has Requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information. "

I can not play.

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Dekrayzis
Dekrayzis

Thats a UT2004 error.
Make sure you have all the uptodate drivers, and that you have the 3369 patch and the ECE Bonus edition pack installed to play Ashura: Dark Reign.

ALWAYS read the 'Readme' File.
It should tell you what is required. =)

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