The White Noise Team was formed while working on the Alchemilla project. The project was released for free, without any commercial goals. The game was developed for about 6 years, that proved team`s ability to complete the game until its release. Team members also had experience with various PC and mobile games.
Last weekend, 9-10 December, was the Game Gathering Conference in Kyiv, where we not only attended but had our own stand. By the way, it was our the first...
we've returned from gg2017, where every visitor had opportunity to play our twin soul prototype!
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