We are a small 4-man dev team based in Coimbra, Portugal, that aims to become a professional video game company (soon my precious, soon). Our first release will be an (awesome) platformer called Slinki.
With half of the programming department and the entire level design team being finally done with school (by the way, that's me) we're starting to actually...
are we there yet?
In this article, we briefly explain why we opted to use Fmod Studio.
why we use fmod in our game
Making a good camera that behaves nicely was a lot more work than we anticipated but I think the results were worth it.
on 2.5d cameras (part 2)
Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...
high speed projectile fun
I won't lie, we've been neglecting Slinki's presence in IndieDB. To be entirely honest it's mostly due to the fact the few glimmers of free time I've...
sorry indiedb, we won't let you down again
In this update: What we've been up to this month. Whatever happened to Brian Storm? New Alpha coming soon!
making it look good
On this issue: normal mapping and conversation cameras.
metal boxes and pretty views
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