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We are a small 4-man dev team based in Coimbra, Portugal, that aims to become a professional video game company (soon my precious, soon). Our first release will be an (awesome) platformer called Slinki.

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Are we there yet?

Are we there yet?

Slinki

With half of the programming department and the entire level design team being finally done with school (by the way, that's me) we're starting to actually...

Why We Use Fmod in our Game

Why We Use Fmod in our Game

Slinki 1 comment

In this article, we briefly explain why we opted to use Fmod Studio.

On 2.5D cameras (Part 2)

On 2.5D cameras (Part 2)

Slinki

Making a good camera that behaves nicely was a lot more work than we anticipated but I think the results were worth it.

High speed projectile fun

High speed projectile fun

Slinki Client Side Coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

Sorry IndieDB, we won't let you down again

Sorry IndieDB, we won't let you down again

Slinki

I won't lie, we've been neglecting Slinki's presence in IndieDB. To be entirely honest it's mostly due to the fact the few glimmers of free time I've...

Making it look good

Making it look good

News

In this update: What we've been up to this month. Whatever happened to Brian Storm? New Alpha coming soon!

Metal Boxes and pretty views

Metal Boxes and pretty views

Brian Storm 1 comment

On this issue: normal mapping and conversation cameras.