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This is a fan made video game demo showcase based on the Metroid series owned in its entirety by Nintendo. This project and its members have no intention of appropriating the Metroid intellectual property or make profits over it. The sole purposes of Super Metroid Prime are education, growth and entertainment.

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Report RSS Unity - Breaking RigidBody
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Description

I was pondering on how I could handle physics and movements, with a strong temptation to make my own. I did start, but I was also wondering if I couldn't lend a part of the job to Unity's most complete object physics component. Seems like I was wrong. It was later revealed to me that the way I handled movements conflicted with RigidBody, so I would either have to make homemade everything or let Unity handle all of it. Still split between the two ideas of simplicity or efficiency and aesthetics.