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Based in Seattle, WA, Studio Atma was founded in 2014 by Creative Director Derek Blair when Gravastar was still only the seed of an idea. With the nostalgia of classic JRPG's such as Chrono Trigger and Final Fantasy to draw upon for inspiration, the next year was spent crafting the world of Aethera: a vibrant history of warring factions, characters, and continents, and a story to tie it all together. A year later, Gravastar's amazing Composer, Chris Hurn, joined the team, quickly followed by Programmer Tony Yang and Sound Designer Zeke Fenelon. As the game slowly began to take shape, the studio gained its final member, Lead Programmer Rob Walker, and we bid a friendly farewell to Tony as life took him across the seas to London. The next two years were spent bringing Gravastar's unique fast-paced, turn-based battle system and hand-crafted 3D overworld to life.

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Gravastar

Gravastar

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Gravastar is a sci-fi fantasy JRPG (Japanese-style Role Playing Game) for PC and consoles that combines a traditional JRPG aesthetic with a unique and...

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Latest tweets from @studioatma

We're going to be bringing some life to our NPCs tonight with some movement and interaction. Join us!… T.co

12hours ago

Tonight on the dev stream I'm going to smooth out scene transitions and look into bringing some life to our NPCs.… T.co

Jan 14 2019

RT @agarcellano: For #PortfolioDay I'd like to show just the work from @StudioAtma on #Gravastar. I worked with them last year on ju… T.co

Jan 10 2019

OK everyone. It's time to undo the damage I did last night and hopefully move on. Twitch.tvT.co

Jan 10 2019

We're going to be finishing up the UI we started on Monday and move into some cool scene transitions between the ov… T.co

Jan 9 2019

Exciting adventures in janky cloth physics and follow behavior for #ScreenshotSaturday! #gamedev #indiedev #jrpgT.co

Jan 5 2019

We're back from the break and ready to dev! Twitch.tv T.co

Jan 2 2019

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Studio Atma
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