Gravastar is a sci-fi fantasy JRPG (Japanese-style Role Playing Game) for PC and consoles that combines a traditional JRPG aesthetic with a unique and fast-paced, turn-based battle system inspired by 2D arcade fighting games. The battle system in Gravastar is set apart from traditional turn-based JRPGs by its real-time button-combo input system. Alter the flow of battle, master your character's movesets, build enormous combos, and string together chains to dispatch your foes. You are Baird, an orphan boy on the exoplanet Aethera, who has just violently discovered that he is a Spectre, a rare being with power tied to the stars. Begin your quest, meet companions, and learn to harness the power of the stars on your journey to save Aethera from a fanatic zealot, hell-bent on plunging the Universe into darkness. Only then, can you truly fulfill your destiny.
Gravastar has been in the works for a while now. With only a handful of people it can take time to make a game as complex as a JRPG, especially when you have big aspirations like we do. We are a very small team dedicated to bringing our vision of a great JRPG to life but sometimes life gets in the way and can make being an indie dev a struggle.
We have just recently stepped up our Internet presence on sites like Twitter and Twitch and will begin publishing this semi-regular blog as well to document our ongoing development process. We hope to publish articles on everything from features to art to music and sound as well as other articles involving things outside of game development such as our dev retreats.
Perhaps documenting our experience, learnings, and failures will prove interesting to others and useful to ourselves.
We hope you enjoy it.
- The Gravastar team
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