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Working on a turn-based Strategy RPG called Spellwrath.

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Spellwrath

Spellwrath

Turn Based Strategy

A little Turn-Based Strategy RPG set in the magical world of Eyja.

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Latest tweets from @spellwrath

RT @knarkowicz: Finally, it is public! So happy to have a chance to work on the Lumen (real-time GI) for the UE5! Unrealengine.com

May 13 2020

RT @fabynou: Really cool how NVIDIA has released whitepapers detailing each of their architecture from Tesla (2006) to Turing (2… T.co

May 6 2020

RT @MasuyamaOsamu: 手描きイメージボード まとめ #背景美術 #backgroundart T.co

May 3 2020

RT @yosshin4004: #つぶやきGLSL void main(){vec3 d=vec3(gl_FragCoord.xy/r-.5,.8),p=vec3(0,sin(t*12.)/2e2,t),q;for(int i=0;i<99;i++){p+=d*… T.co

Apr 18 2020

After 3 long years of not working on my game, finally decided to get back at it! #GameDev

Apr 1 2020

RT @raphaellacoste: Some recent works of the past year, I am busy as Art Director and Father but will always try to push some personal… T.co

Feb 1 2020

RT @dist0rtionproto: Impressive! The team "Why me?" completed #planetscape and got this great looking piece of wood! @Spellwrath #36c3 T.co

Dec 29 2019

Tomorrow at 11:45, I'll give a 5 Minute Lightning Talk at #36c3 about Hacking Neural Networks. Come by if you're bored. #security

Dec 28 2019

RT @alexfrancow: Working on a Machine Learning Algorithm to detect Web application vulnerabilities in the source code. *The algorit… T.co

Dec 25 2019

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