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Skermunkel is a one-man studio located in Randburg, South Africa and is headed by Tiaan Gerber. Skermunkel has released one iOS game, Time Hardly Waits. The studio is currently busy with 2 projects and will be unveiling plans for the future soon.

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Current Projects

No games, mods, engines, software or hardware appear to be published or in development by Skermunkel. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer & Publisher).

If this profile is not used to publish or develop games, mods, engines, software or hardware we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

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Latest tweets from @skermunkel_st

Hi everyone, here are a couple new screenshots for Operation: BoomSlang! starting to play around with GUI and HUD r… T.co

Dec 2 2020

RT @Skermunkel_ST: Just finished up some preliminary Title Art, and settled on a final title name. Say hello to Operation: BoomSlang!… T.co

Nov 29 2020

Just finished up some preliminary Title Art, and settled on a final title name. Say hello to Operation: BoomSlang!… T.co

Nov 28 2020

RT @Skermunkel_ST: Hey everyone, here's some extremely early gameplay footage of the Desert Environment in my latest project, the game… T.co

Nov 26 2020

Hey everyone, here's some extremely early gameplay footage of the Desert Environment in my latest project, the game… T.co

Nov 25 2020

Ok, got some super early gameplay footage of the latest project I am working on. Starting to really get a feel for… T.co

Nov 21 2020

Just a little screenshot showing the current project I am working on, still in the early stages but stay tuned, I w… T.co

Nov 16 2020

RT @james_d_patton: Spent a great day editing/rewriting our latest interrogation subject! The tech side of #gamedev is fine, but I live… T.co

Nov 11 2020

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