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In 1998, a major car company approached a leading US research institution with a fascinating challenge: develop a head-mounted display like no other in the market, one providing such true feeling of space and mass (through ultra-wide field of view and high resolution) that car designers will be willing to forgo the creation of physical prototypes in favor of virtual “direct from computer” models.

Through hard-work and ingenuity, such technology was developed and patented. It became core to the Sensics product lines. Excited with the potential of bringing this invention to market, key researchers in this project decided to found Sensics in 2003.

Sensics signed an exclusive world-wide license to commercialize the invention and started working. Shortly thereafter, NASA granted Sensics a phase I and later phase II SBIR to create an augmented-reality model featuring live video feeds from the Robonaut, and the work leading to today’s piSight was started.

The team at Sensics is driven by a simple mission: to develop the world’s most immersive head-mounted display. With the display now developed, our goal is to put this breakthrough technology to work in numerous industrial applications, delighting customers in the process.

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Natalia

Natalia

Sensics Headset

Natalia is highly-immersive 3D SmartGoggle. It is available as a development platform to content and device partners , with the expectation that it will...

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Twitter

Latest tweets from @sensics

The new RideVR all-in-one. Built and optimized for theme parks by Sensics and VR Coaster Prn.to T.co

Nov 9 2017

RT @OSVRguy: Mozart meets virtual reality. How VR is and can be used for in classical music. Bit.ly T.co

Sep 12 2017

Good off-the-shelf HMDs become even better with special modifications. Happy to have helped. Shar.es via @tomshardware

Sep 9 2017

Proud to announce our next-generation headset for out-of-home VR experiences: arcades, cinemas, themed attractions.… T.co

Aug 30 2017

4 myths are blocking real, needed VR standards Venturebeat.com via @VentureBeat . Written by @neil3d and our own @OSVRguy

Aug 25 2017

What are the unique requirements of public VR? Bit.ly via @rww

Apr 4 2017

VR standards: too early or long overdue? New article by @OSVRguy Bit.ly @thekhronosgroup #openXR #OSVR #openVR

Mar 28 2017