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PointLight Interactive is a small independent game studio founded in 2013. We are a team of talented and dedicated individuals who love making games while also having interests on developing game engine tools and technologies. Currently, we are focusing on creating interactive titles like online and multiplayer games.

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CrowdCore Engine

CrowdCore Engine

Proprietary licence

CrowdCore is a game engine currently in development and written in C/C++ with Python server as backend. Few of the features are sound, AI, component and...

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Twitter

Latest tweets from @pointlightgames

Cloud System and Procedurally Generated Forest with Bloom Effects. #TheDeadAmongUs #mmorpg Indiedb.com T.co

Jan 14 2015

BSP Map Support Demo with Exponential Fog on #CrowdCoreEngine. T.co

Jan 5 2015

Happy New Year To All! :) This could be a great year to launch!

Jan 5 2015

Our basic FAQ now on IndieDB Indiedb.com #TheDeadAmongUs #MMORPG

Nov 5 2014

Tree Billboarding and Terrain Textures. Indiedb.com #TheDeadAmongUs #mmorpg T.co

Oct 16 2014

Road and Ground Textures with PSSM Shader Test. Indiedb.com #TheDeadAmongUs #mmorpg T.co

Sep 26 2014

Character Prototype and New Asset Pipeline. Indiedb.com #TheDeadAmongUs #mmorpg T.co

Sep 8 2014

Basic Vegetation and Structures. Indiedb.com #TheDeadAmongUS #mmorpg #pcgaming T.co

Aug 15 2014

Environment Lighting and Prop Test image - The Dead Among Us Game Moddb.com via @ModDB

Aug 8 2014

A render concept test scene with props in old movie effect. #TheDeadAmongUs T.co

Aug 8 2014