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A developer of real time strategy games including Zero Sum Future.

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Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Zero Sum Future Textures

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Zero Sum Future now has a release trailer!

Zero Sum Future now has a release trailer!

Zero Sum Future

After 4 long years of working on it, our 5 man team has finally produced a trailer! Check it out!

Making an Engine: Networks Suck (Part 2)

Making an Engine: Networks Suck (Part 2)

Zero Sum Future

Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...

August Update!

August Update!

Zero Sum Future

📢 To all space capitalists out there! August Update has just been released and it's huge!

Making an Engine: Networks Suck (Part 1)

Making an Engine: Networks Suck (Part 1)

Zero Sum Future

TL;DR: This is hard. If you have a lot of money, it's considerably less hard, like most things in life.

Making an Engine: 3D Picking

Making an Engine: 3D Picking

Zero Sum Future

On today's episode of Making an Engine, we're gonna talk about clicking things.

Making an Engine: Driver fun!

Making an Engine: Driver fun!

Zero Sum Future

I once had a friend ask me about what it was like making a game engine from scratch. He did not think it was possible that one could make a game and an...

So, this game we're making. What is it?

So, this game we're making. What is it?

Zero Sum Future

This whole affair started back after, inevitably, a future code monkey graduated from college with a barely relevant degree and needed something to do...