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There's nothing we here at Pastaspace Interactive love more than a big meaty title that you can really sink a lot of hours into, and that's what we're committed to making! Our games are filled with the things we love in games: huge handcrafted worlds to explore, long storylines, crazy bosses, and trains. Mostly trains.

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A space exploration and storm chasing game in a handcrafted galaxy. Be a heroic storm chaser, a drugged-out pirate cultist, a dashing merchant, or a military...

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Latest tweets from @trainwiz

And what giant space artist crab robot... thing, would be complete without a drawn out death animation? Not this gi… T.co

13hours ago

I've give this big boy lots of attacks and full AI now. Now, when chasing him down, you should be wary of the missi… T.co

15hours ago

I learned to animate yesterday, and applied what I learned to animate the Haywire Hulk to finally have building and… T.co

Jul 27 2021

Going back to redoing some bosses and giving them the proper, chaotic attacks I wanted them to have. #underspaceT.co

Jul 26 2021

Larger ships all have proper explosion sequences now, thanks to the magic of Timeline. So yes they're just basicall… T.co

Jul 24 2021

As part of the whole 'let's improve how big ships die' big ships now all leave behind debris, properly #underspaceT.co

Jul 23 2021

Just like restrictions on docking, I've added restrictions on undocking. Some stations won't let you leave, they do… T.co

Jul 22 2021

Working on using Unity's timeline tool to create explosions scenes on larger ships. Complete with flickering lights… T.co

Jul 21 2021

Something have people asked for: Guns have restricted angles now. If they can't turn to face a target, they won't f… T.co

Jul 19 2021

Have to remake this #SothaSil Expanded patch from scratch due to me being stupid, but we're adding some new artifac… T.co

Jul 18 2021

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